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Match BSS order and delete disassembly data
This commit is contained in:
cadmic 2024-08-08 00:26:48 -07:00 committed by GitHub
parent feac688313
commit 1021c482af
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GPG key ID: B5690EEEBB952194
23 changed files with 27 additions and 13695 deletions

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@ -18,11 +18,12 @@ ORIG_COMPILER ?= 0
# If COMPILER is "gcc", compile with GCC instead of IDO.
COMPILER ?= ido
# Target game version. Currently the following versions are supported:
# gc-us GameCube US
# gc-eu GameCube Europe/PAL
# gc-eu-mq GameCube Europe/PAL Master Quest
# gc-eu-mq-dbg GameCube Europe/PAL Master Quest Debug (default)
# The following versions are work-in-progress and not yet matching:
# gc-us GameCube US
# (none currently)
VERSION ?= gc-eu-mq-dbg
# Number of threads to extract and compress with
N_THREADS ?= $(shell nproc)

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@ -1,7 +1,7 @@
#include "global.h"
#include "terminal.h"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-us:64"
OSThread sMainThread;
STACK(sMainStack, 0x900);

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@ -44,7 +44,7 @@
#include "terminal.h"
#include "alloca.h"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-eu-mq-dbg:0"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-eu-mq-dbg:0 gc-us:64"
void FaultDrawer_Init(void);
void FaultDrawer_SetOsSyncPrintfEnabled(u32 enabled);

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@ -7,7 +7,7 @@ s32 gScreenWidth = SCREEN_WIDTH;
s32 gScreenHeight = SCREEN_HEIGHT;
u32 gSystemHeapSize = 0;
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
PreNmiBuff* gAppNmiBufferPtr;
Scheduler gScheduler;

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@ -5,7 +5,7 @@
#include "macros.h"
#include "sys_math3d.h"
#pragma increment_block_number "gc-eu:108 gc-eu-mq:108"
#pragma increment_block_number "gc-eu:108 gc-eu-mq:108 gc-us:108"
s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);

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@ -8,7 +8,7 @@
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;
@ -1905,7 +1905,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
return false;
}
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22"
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-us:22"
// Local data used for Farore's Wind light (stored in BSS)
LightInfo D_8015BC00;

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@ -4,7 +4,7 @@
#include "terminal.h"
#include "overlays/actors/ovl_En_Horse/z_en_horse.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
s16 Camera_RequestSettingImpl(Camera* camera, s16 requestedSetting, s16 flags);
s32 Camera_RequestModeImpl(Camera* camera, s16 requestedMode, u8 forceModeChange);
@ -3630,7 +3630,7 @@ s32 Camera_KeepOn3(Camera* camera) {
return 1;
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
s32 Camera_KeepOn4(Camera* camera) {
static Vec3f D_8015BD50;

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@ -12,7 +12,7 @@ typedef s32 (*ColChkLineFunc)(PlayState*, CollisionCheckContext*, Collider*, Vec
#define SAC_ENABLE (1 << 0)
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64"
#pragma increment_block_number "gc-eu:64 gc-eu-mq:64 gc-us:64"
#if OOT_DEBUG
/**
@ -2693,7 +2693,7 @@ typedef enum {
/* 2 */ MASSTYPE_NORMAL
} ColChkMassType;
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252"
#pragma increment_block_number "gc-eu:252 gc-eu-mq:252 gc-us:252"
/**
* Get mass type. Immovable colliders cannot be pushed, while heavy colliders can only be pushed by heavy and immovable

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@ -1,6 +1,6 @@
#include "global.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
ALIGNED(16) SaveContext gSaveContext;
u32 D_8015FA88;

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@ -120,7 +120,7 @@ u16 gCamAtSplinePointsAppliedFrame;
u16 gCamEyePointAppliedFrame;
u16 gCamAtPointAppliedFrame;
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
// Cam ID to return to when a scripted cutscene is finished
s16 sReturnToCamId;

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@ -1,7 +1,7 @@
#include "global.h"
#include "terminal.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
void (*sKaleidoScopeUpdateFunc)(PlayState* play);
void (*sKaleidoScopeDrawFunc)(PlayState* play);

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@ -7,7 +7,7 @@
#include "assets/objects/gameplay_keep/gameplay_keep.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
typedef enum {
/* 0x00 */ LIGHTNING_BOLT_START,
@ -212,7 +212,7 @@ s16 sLightningFlashAlpha;
s16 sSunDepthTestX;
s16 sSunDepthTestY;
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
LightNode* sNGameOverLightNode;
LightInfo sNGameOverLightInfo;

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@ -100,19 +100,19 @@ static ColliderCylinderInit sLightBallCylinderInit = {
static u8 D_808E4C58[] = { 0, 12, 10, 12, 14, 16, 12, 14, 16, 12, 14, 16, 12, 14, 16, 10, 16, 14 };
static Vec3f sZeroVec = { 0.0f, 0.0f, 0.0f };
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
static EnGanonMant* sCape;
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
static s32 sSeed1;
static s32 sSeed2;
static s32 sSeed3;
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-us:192"
static BossGanon* sGanondorf;

View file

@ -53,7 +53,7 @@ ActorProfile En_Wonder_Item_Profile = {
/**/ NULL,
};
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
static Vec3f sTagPointsFree[9];
static Vec3f sTagPointsOrdered[9];

View file

@ -14,7 +14,7 @@
#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
#include "terminal.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
#define FLAGS ACTOR_FLAG_4
@ -1395,7 +1395,7 @@ void func_80B3F3D8(void) {
Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
}
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
void EnXc_PlayDiveSFX(Vec3f* src, PlayState* play) {
static Vec3f D_80B42DA0;

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@ -11,7 +11,7 @@
#include "ichain.h"
#include "terminal.h"
#pragma increment_block_number "gc-eu:206 gc-eu-mq:206"
#pragma increment_block_number "gc-eu:206 gc-eu-mq:206 gc-us:208"
#define FLAGS ACTOR_FLAG_4

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@ -354,19 +354,19 @@ void Player_Action_CsAction(Player* this, PlayState* play);
// .bss part 1
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
static s32 D_80858AA0;
// TODO: There's probably a way to match BSS ordering with less padding by spreading the variables out and moving
// data around. It would be easier if we had more options for controlling BSS ordering in debug.
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-us:128"
static s32 D_80858AA4;
static Vec3f sInteractWallCheckResult;
static Input* sControlInput;
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192"
#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-us:192"
// .data

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@ -1,7 +0,0 @@
name,vrom_start,vrom_end,rom_start,rom_end,vram_start,overlay_dir
code,A86000,B8AA60,A62500,AFDAA0,80010EE0,
ovl_file_choose,B8E090,B9DFF0,AFFCF0,B08BF0,80803630,gamestates
ovl_kaleido_scope,B9DFF0,BBA770,B08BF0,B17940,808135B0,misc
ovl_player_actor,BBA770,BE0E80,B17940,B30C90,8082FDA0,actors
ovl_En_Mag,DFA080,DFC9B0,C8E1E0,C8FEA0,80A884E0,actors
ovl_Fishing,EB6810,ECA2E0,D061D0,D13750,80B44FE0,actors
1 name vrom_start vrom_end rom_start rom_end vram_start overlay_dir
2 code A86000 B8AA60 A62500 AFDAA0 80010EE0
3 ovl_file_choose B8E090 B9DFF0 AFFCF0 B08BF0 80803630 gamestates
4 ovl_kaleido_scope B9DFF0 BBA770 B08BF0 B17940 808135B0 misc
5 ovl_player_actor BBA770 BE0E80 B17940 B30C90 8082FDA0 actors
6 ovl_En_Mag DFA080 DFC9B0 C8E1E0 C8FEA0 80A884E0 actors
7 ovl_Fishing EB6810 ECA2E0 D061D0 D13750 80B44FE0 actors

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@ -1,467 +0,0 @@
offset,vram,.text
0,80010EE0,src/code/z_en_a_keep
AA0,80011980,src/code/z_en_item00
2EA0,80013D80,src/code/z_eff_blure
62D0,800171B0,src/code/z_eff_shield_particle
7930,80018810,src/code/z_eff_spark
8FE0,80019EC0,src/code/z_eff_ss_dead
9790,8001A670,src/code/z_effect
9F10,8001ADF0,src/code/z_effect_soft_sprite
A9B0,8001B890,src/code/z_effect_soft_sprite_old_init
D4D0,8001E3B0,src/code/flg_set
D8F0,8001E7D0,src/code/z_DLF
DB40,8001EA20,src/code/z_actor
1A0E0,8002AFC0,src/code/z_actor_dlftbls
1A230,8002B110,src/code/z_bgcheck
23E10,80034CF0,src/code/code_800430A0
24130,80035010,src/code/code_80043480
244C0,800353A0,src/code/z_camera
38AF0,800499D0,src/code/z_collision_btltbls
38B50,80049A30,src/code/z_collision_check
407D0,800516B0,src/code/z_common_data
40860,80051740,src/code/z_debug
40B70,80051A50,src/code/z_debug_display
41030,80051F10,src/code/z_demo
45D10,80056BF0,src/code/code_80069420
45DA0,80056C80,src/code/z_draw
47CA0,80058B80,src/code/z_sfx_source
47E60,80058D40,src/code/z_elf_message
48540,80059420,src/code/z_face_reaction
48590,80059470,src/code/code_8006C3A0
48710,800595F0,src/code/z_fcurve_data
48950,80059830,src/code/z_fcurve_data_skelanime
49160,8005A040,src/code/z_horse
49E40,8005AD20,src/code/z_jpeg
4A600,8005B4E0,src/code/z_kaleido_setup
4A9D0,8005B8B0,src/code/z_kanfont
4ABE0,8005BAC0,src/code/z_kankyo
523F0,800632D0,src/code/z_lib
53590,80064470,src/code/z_lifemeter
54930,80065810,src/code/z_lights
559D0,800668B0,src/code/z_malloc
55BB0,80066A90,src/code/z_map_mark
561B0,80067090,src/code/z_prenmi_buff
56270,80067150,src/code/z_nulltask
562F0,800671D0,src/code/z_olib
569E0,800678C0,src/code/z_onepointdemo
5A980,8006B860,src/code/z_map_exp
5C520,8006D400,src/code/z_parameter
67BF0,80078AD0,src/code/z_path
67DC0,80078CA0,src/code/z_frame_advance
67E70,80078D50,src/code/z_player_lib
6B8E0,8007C7C0,src/code/z_prenmi
6BA80,8007C960,src/code/z_quake
6C8F0,8007D7D0,src/code/z_rcp
6E1B0,8007F090,src/code/z_room
6F9A0,80080880,src/code/z_sample
6FDA0,80080C80,src/code/code_80097A00
6FF60,80080E40,src/code/z_scene
71410,800822F0,src/code/z_scene_table
77C10,80088AF0,src/code/z_skelanime
7C600,8008D4E0,src/code/z_skin
7D1A0,8008E080,src/code/z_skin_awb
7DAB0,8008E990,src/code/z_skin_matrix
7EE50,8008FD30,src/code/z_sram
80190,80091070,src/code/z_ss_sram
80360,80091240,src/code/z_rumble
805E0,800914C0,src/code/z_view
81CE0,80092BC0,src/code/z_vimode
82850,80093730,src/code/z_viscvg
829F0,800938D0,src/code/z_vismono
83210,800940F0,src/code/z_viszbuf
834A0,80094380,src/code/z_vr_box
85D70,80096C50,src/code/z_vr_box_draw
86450,80097330,src/code/z_player_call
865C0,800974A0,src/code/z_fbdemo
86FE0,80097EC0,src/code/z_fbdemo_triforce
875A0,80098480,src/code/z_fbdemo_wipe1
87A10,800988F0,src/code/z_fbdemo_circle
880D0,80098FB0,src/code/z_fbdemo_fade
88430,80099310,src/code/shrink_window
885A0,80099480,src/code/code_800BB0A0
88A70,80099950,src/code/z_kaleido_manager
88CA0,80099B80,src/code/z_kaleido_scope_call
88F80,80099E60,src/code/z_play
8C9E0,8009D8C0,src/code/PreRender
8EAD0,8009F9B0,src/code/TwoHeadGfxArena
8ECE0,8009FBC0,src/code/TwoHeadArena
8EEA0,8009FD80,src/code/audio_stop_all_sfx
8EEF0,8009FDD0,src/code/audio_thread_manager
8F300,800A01E0,src/code/title_setup
8F370,800A0250,src/code/game
8FAF0,800A09D0,src/code/gamealloc
8FC30,800A0B10,src/code/graph
905D0,800A14B0,src/code/gfxalloc
90630,800A1510,src/code/listalloc
90780,800A1660,src/code/main
90AE0,800A19C0,src/code/padmgr
915E0,800A24C0,src/code/sched
92260,800A3140,src/code/speed_meter
92CA0,800A3B80,src/code/sys_cfb
92DC0,800A3CA0,src/code/sys_math
93060,800A3F40,src/code/sys_math3d
98E30,800A9D10,src/code/sys_math_atan
99060,800A9F40,src/code/sys_matrix
9B460,800AC340,src/code/sys_ucode
9B4B0,800AC390,src/code/sys_rumble
9B810,800AC6F0,src/code/code_800D31A0
9B840,800AC720,src/code/irqmgr
9BE60,800ACD40,src/code/fault
9E6B0,800AF590,src/code/fault_drawer
9F130,800B0010,src/code/kanread
9FC20,800B0B00,src/audio/lib/synthesis
A2D80,800B3C60,src/audio/lib/heap
A6150,800B7030,src/audio/lib/load
A9F40,800BAE20,src/audio/lib/thread
AB7A0,800BC680,src/audio/lib/dcache
AB820,800BC700,src/audio/lib/aisetnextbuf
AB8A0,800BC780,src/audio/lib/playback
AD820,800BE700,src/audio/lib/effects
AE2A0,800BF180,src/audio/lib/seqplayer
B18C0,800C27A0,src/audio/general
B7A50,800C8930,src/audio/sfx
B98B0,800CA790,src/audio/sequence
BB4D0,800CC3B0,src/code/gfxprint
BC240,800CD120,src/code/rcp_utils
BC2A0,800CD180,src/code/loadfragment2
BC300,800CD1E0,src/code/relocation
BC540,800CD420,src/code/load
BC610,800CD4F0,src/code/code_800FC620
BC950,800CD830,src/code/padutils
BCB40,800CDA20,src/code/padsetup
BCC80,800CDB60,src/code/fp_math
BD190,800CE070,src/code/fp
BD2F0,800CE1D0,src/code/system_malloc
BD4C0,800CE3A0,src/code/rand
BD680,800CE560,src/code/__osMalloc
BE430,800CF310,src/libultra/libc/sprintf
BE500,800CF3E0,src/code/printutils
BE560,800CF440,src/code/sleep
BE700,800CF5E0,src/code/jpegutils
BEC10,800CFAF0,src/code/jpegdecoder
BF200,800D00E0,src/libultra/mgu/scale
BF2B0,800D0190,src/libultra/gu/sinf
BF470,800D0350,src/libultra/gu/sins
BF4E0,800D03C0,src/libultra/io/sptask
BF7A0,800D0680,src/libultra/io/motor
BFB70,800D0A50,src/libultra/io/siacs
BFC30,800D0B10,src/libultra/io/controller
BFF10,800D0DF0,src/libultra/io/contreaddata
C00F0,800D0FD0,src/libultra/gu/perspective
C0380,800D1260,src/libultra/io/sprawdma
C0410,800D12F0,src/libultra/io/sirawdma
C04C0,800D13A0,src/libultra/io/sptaskyield
C04E0,800D13C0,src/libultra/mgu/mtxidentf
C0530,800D1410,src/libultra/gu/lookat
C0850,800D1730,src/libultra/os/stoptimer
C0940,800D1820,src/libultra/gu/sqrtf
C0950,800D1830,src/libultra/os/afterprenmi
C0970,800D1850,src/libultra/io/contquery
C0A10,800D18F0,src/libultra/gu/lookathil
C1290,800D2170,src/libultra/libc/xprintf
C1F70,800D2E50,src/libultra/libc/string
C2010,800D2EF0,src/libultra/io/sp
C2040,800D2F20,src/libultra/mgu/mtxident
C2090,800D2F70,src/libultra/gu/position
C22A0,800D3180,src/libultra/io/sptaskyielded
C2300,800D31E0,src/libultra/gu/rotate
C24D0,800D33B0,src/libultra/io/aisetfreq
C2620,800D3500,src/libultra/os/getactivequeue
C2640,800D3520,src/libultra/mgu/normalize
C26A0,800D3580,src/libultra/io/dpgetstat
C26B0,800D3590,src/libultra/io/dpsetstat
C26C0,800D35A0,src/libultra/gu/ortho
C2880,800D3760,src/libultra/gu/cosf
C29F0,800D38D0,src/libultra/gu/coss
C2A20,800D3900,src/libultra/io/visetevent
C2A80,800D3960,src/libultra/gu/us2dex
C2C00,800D3AE0,src/libultra/io/pfsselectbank
C2C80,800D3B60,src/libultra/io/contsetch
C2CE0,800D3BC0,src/libultra/io/aigetlen
C2D00,800D3BE0,src/libultra/mgu/translate
C2DD0,800D3CB0,src/libultra/io/contramwrite
C3020,800D3F00,src/libultra/io/pfsgetstatus
C3250,800D4130,src/libultra/io/contpfs
C3DD0,800D4CB0,src/libultra/io/contramread
C4000,800D4EE0,src/libultra/io/crc
C4170,800D5050,src/libultra/io/pfsisplug
C4460,800D5340,src/libultra/os/settimer
C45F0,800D54D0,src/libultra/libc/xldtob
C5100,800D5FE0,src/libultra/libc/ldiv
C5290,800D6170,src/libultra/libc/xlitob
C5530,800D6410,src/libultra/io/spgetstat
C5540,800D6420,src/libultra/io/spsetstat
C5550,800D6430,src/libultra/os/writebackdcacheall
C5580,800D6460,src/libultra/os/getcurrfaultedthread
C55A0,800D6480,src/libultra/mgu/mtxf2l
C5610,800D64F0,src/libultra/libc/llcvt
C5820,800D6700,src/libultra/io/vigetcurrframebuf
C5860,800D6740,src/libultra/io/spsetpc
C5890,800D6770,src/libultra/libc/sqrt
C58A0,800D6780,src/libultra/libc/absf
C58B0,800D6790,src/code/fmodf
C5900,800D67E0,src/code/__osMemset
C5930,800D6810,src/code/__osMemmove
C59C0,800D68A0,src/code/z_message
D1060,800E1F40,src/code/z_game_over
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165 C2090 800D2F70 src/libultra/gu/position
166 C22A0 800D3180 src/libultra/io/sptaskyielded
167 C2300 800D31E0 src/libultra/gu/rotate
168 C24D0 800D33B0 src/libultra/io/aisetfreq
169 C2620 800D3500 src/libultra/os/getactivequeue
170 C2640 800D3520 src/libultra/mgu/normalize
171 C26A0 800D3580 src/libultra/io/dpgetstat
172 C26B0 800D3590 src/libultra/io/dpsetstat
173 C26C0 800D35A0 src/libultra/gu/ortho
174 C2880 800D3760 src/libultra/gu/cosf
175 C29F0 800D38D0 src/libultra/gu/coss
176 C2A20 800D3900 src/libultra/io/visetevent
177 C2A80 800D3960 src/libultra/gu/us2dex
178 C2C00 800D3AE0 src/libultra/io/pfsselectbank
179 C2C80 800D3B60 src/libultra/io/contsetch
180 C2CE0 800D3BC0 src/libultra/io/aigetlen
181 C2D00 800D3BE0 src/libultra/mgu/translate
182 C2DD0 800D3CB0 src/libultra/io/contramwrite
183 C3020 800D3F00 src/libultra/io/pfsgetstatus
184 C3250 800D4130 src/libultra/io/contpfs
185 C3DD0 800D4CB0 src/libultra/io/contramread
186 C4000 800D4EE0 src/libultra/io/crc
187 C4170 800D5050 src/libultra/io/pfsisplug
188 C4460 800D5340 src/libultra/os/settimer
189 C45F0 800D54D0 src/libultra/libc/xldtob
190 C5100 800D5FE0 src/libultra/libc/ldiv
191 C5290 800D6170 src/libultra/libc/xlitob
192 C5530 800D6410 src/libultra/io/spgetstat
193 C5540 800D6420 src/libultra/io/spsetstat
194 C5550 800D6430 src/libultra/os/writebackdcacheall
195 C5580 800D6460 src/libultra/os/getcurrfaultedthread
196 C55A0 800D6480 src/libultra/mgu/mtxf2l
197 C5610 800D64F0 src/libultra/libc/llcvt
198 C5820 800D6700 src/libultra/io/vigetcurrframebuf
199 C5860 800D6740 src/libultra/io/spsetpc
200 C5890 800D6770 src/libultra/libc/sqrt
201 C58A0 800D6780 src/libultra/libc/absf
202 C58B0 800D6790 src/code/fmodf
203 C5900 800D67E0 src/code/__osMemset
204 C5930 800D6810 src/code/__osMemmove
205 C59C0 800D68A0 src/code/z_message
206 D1060 800E1F40 src/code/z_game_over
207 D15A0 800E2480 src/code/z_construct
208 D2960 800E3840 data/rsp.text
209 offset vram .data
210 D5CC0 800E6BA0 src/code/z_en_a_keep
211 D5D60 800E6C40 src/code/z_en_item00
212 D6000 800E6EE0 src/code/z_eff_blure
213 D60B0 800E6F90 src/code/z_eff_shield_particle
214 D6100 800E6FE0 src/code/z_effect
215 D6150 800E7030 src/code/z_effect_soft_sprite
216 D6160 800E7040 src/code/z_effect_soft_sprite_old_init
217 D6250 800E7130 src/code/z_effect_soft_sprite_dlftbls
218 D6660 800E7540 src/code/flg_set
219 D6820 800E7700 src/code/z_actor
220 D6B40 800E7A20 src/code/z_actor_dlftbls
221 DA630 800EB510 src/code/z_bgcheck
222 DA780 800EB660 src/code/z_camera
223 DDCD0 800EEBB0 src/code/z_collision_btltbls
224 DDFB0 800EEE90 src/code/z_collision_check
225 DE260 800EF140 src/code/z_debug
226 DE290 800EF170 src/code/z_debug_display
227 DE2E0 800EF1C0 src/code/z_demo
228 DE440 800EF320 src/code/z_draw
229 DF4C0 800F03A0 src/code/z_elf_message
230 DF510 800F03F0 src/code/z_face_reaction
231 DF950 800F0830 src/code/z_game_dlftbls
232 DFA70 800F0950 src/code/z_horse
233 DFB80 800F0A60 src/code/z_jpeg
234 DFBC0 800F0AA0 src/code/z_kaleido_setup
235 DFC10 800F0AF0 src/code/z_kankyo
236 E0000 800F0EE0 src/code/z_lib
237 E0030 800F0F10 src/code/z_lifemeter
238 E0150 800F1030 src/code/z_lights
239 E0160 800F1040 src/code/z_map_mark
240 E0220 800F1100 src/code/z_onepointdemo
241 E3B40 800F4A20 src/code/z_map_exp
242 E3B60 800F4A40 src/code/z_map_data
243 E5960 800F6840 src/code/z_parameter
244 E5C60 800F6B40 src/code/z_player_lib
245 E6340 800F7220 src/code/z_quake
246 E6370 800F7250 src/code/z_rcp
247 E7190 800F8070 src/code/z_room
248 E7210 800F80F0 src/code/code_80097A00
249 E7590 800F8470 src/code/z_scene
250 E7610 800F84F0 src/code/object_table
251 E82B0 800F9190 src/code/z_scene_table
252 EA4C0 800FB3A0 src/code/z_skelanime
253 EA4E0 800FB3C0 src/code/z_skin_matrix
254 EA520 800FB400 src/code/z_sram
255 EA6D0 800FB5B0 src/code/z_ss_sram
256 EA780 800FB660 data/unk_8012ABC0.data
257 EA7B0 800FB690 src/code/z_view
258 EA7C0 800FB6A0 src/code/z_viscvg
259 EA850 800FB730 src/code/z_vr_box
260 EAB50 800FBA30 src/code/z_player_call
261 EAB70 800FBA50 src/code/z_fbdemo
262 EABF0 800FBAD0 src/code/z_fbdemo_triforce
263 EACC0 800FBBA0 src/code/z_fbdemo_wipe1
264 EB760 800FC640 src/code/z_fbdemo_circle
265 ECA60 800FD940 src/code/z_fbdemo_fade
266 ECA90 800FD970 src/code/shrink_window
267 ECAA0 800FD980 src/code/z_kaleido_manager
268 ECAF0 800FD9D0 src/code/z_play
269 ECB00 800FD9E0 src/code/audio_stop_all_sfx
270 ECB10 800FD9F0 src/code/graph
271 ECB20 800FDA00 src/code/main
272 ECB30 800FDA10 src/code/padmgr
273 ECB40 800FDA20 src/code/speed_meter
274 ECB70 800FDA50 src/code/sys_math
275 ECBB0 800FDA90 src/code/sys_math_atan
276 ED3C0 800FE2A0 src/code/sys_matrix
277 ED440 800FE320 src/code/sys_ucode
278 ED450 800FE330 src/code/sys_rumble
279 ED460 800FE340 src/code/irqmgr
280 ED480 800FE360 src/code/fault
281 ED4E0 800FE3C0 src/code/fault_drawer
282 ED520 800FE400 src/audio/lib/data
283 EF930 80100810 src/audio/lib/synthesis
284 EF960 80100840 src/audio/lib/load
285 EF970 80100850 src/audio/lib/thread
286 EF990 80100870 src/audio/lib/aisetnextbuf
287 EF9A0 80100880 src/audio/lib/effects
288 EF9B0 80100890 src/audio/lib/seqplayer
289 EFA00 801008E0 src/audio/general
290 F1120 80102000 src/audio/sfx_params
291 F24F0 801033D0 src/audio/data
292 F2560 80103440 src/audio/session_config
293 F2D00 80103BE0 src/code/logseverity
294 F2D10 80103BF0 src/code/gfxprint
295 F35C0 801044A0 src/code/code_800FC620
296 F35E0 801044C0 src/code/fp
297 F35F0 801044D0 src/code/rand
298 F3600 801044E0 src/code/__osMalloc
299 F3610 801044F0 src/libultra/gu/sins
300 F3E10 80104CF0 src/libultra/io/siacs
301 F3E20 80104D00 src/libultra/io/controller
302 F3E30 80104D10 src/libultra/libc/xprintf
303 F3E80 80104D60 src/libultra/gu/position
304 F3E90 80104D70 src/libultra/gu/rotate
305 F3EA0 80104D80 src/libultra/io/vimodefpallan1
306 F3EF0 80104DD0 src/libultra/io/contpfs
307 F3F00 80104DE0 src/libultra/io/contramread
308 F3F10 80104DF0 src/libultra/libc/xlitob
309 offset vram .rodata
310 F3F40 80104E20 src/code/z_en_a_keep
311 F3F90 80104E70 src/code/z_en_item00
312 F4200 801050E0 src/code/z_eff_blure
313 F4230 80105110 src/code/z_eff_shield_particle
314 F4240 80105120 src/code/z_eff_spark
315 F4250 80105130 src/code/z_eff_ss_dead
316 F4260 80105140 src/code/z_effect_soft_sprite_old_init
317 F4280 80105160 src/code/flg_set
318 F4610 801054F0 src/code/z_actor
319 F4BC0 80105AA0 src/code/z_actor_dlftbls
320 F4C10 80105AF0 src/code/z_bgcheck
321 F4CB0 80105B90 src/code/code_80043480
322 F4CC0 80105BA0 src/code/z_camera
323 F5440 80106320 src/code/z_collision_check
324 F5490 80106370 src/code/z_debug
325 F54A0 80106380 src/code/z_demo
326 F5980 80106860 src/code/z_draw
327 F5990 80106870 src/code/z_elf_message
328 F5AB0 80106990 src/code/z_fcurve_data
329 F5AC0 801069A0 src/code/z_fcurve_data_skelanime
330 F5AD0 801069B0 src/code/z_horse
331 F5AE0 801069C0 src/code/z_jpeg
332 F5B70 80106A50 src/code/z_kankyo
333 F5C20 80106B00 src/code/z_lib
334 F5C30 80106B10 src/code/z_lifemeter
335 F5C50 80106B30 src/code/z_lights
336 F5C60 80106B40 src/code/z_map_mark
337 F5CC0 80106BA0 src/code/z_olib
338 F5CE0 80106BC0 src/code/z_onepointdemo
339 F65A0 80107480 src/code/z_map_exp
340 F68C0 801077A0 src/code/z_parameter
341 F6AD0 801079B0 src/code/z_path
342 F6AE0 801079C0 src/code/z_player_lib
343 F6B40 80107A20 src/code/z_quake
344 F6BD0 80107AB0 src/code/z_room
345 F6C10 80107AF0 src/code/z_sample
346 F6C20 80107B00 src/code/z_scene_table
347 F6C60 80107B40 src/code/z_skelanime
348 F6C80 80107B60 src/code/z_skin
349 F6C90 80107B70 src/code/z_skin_matrix
350 F6CA0 80107B80 src/code/z_sram
351 F6D10 80107BF0 src/code/z_rumble
352 F6D20 80107C00 src/code/z_view
353 F6D30 80107C10 src/code/z_vr_box
354 F6E20 80107D00 src/code/z_fbdemo_triforce
355 F6E30 80107D10 src/code/z_fbdemo_wipe1
356 F6E40 80107D20 src/code/z_fbdemo_circle
357 F6E50 80107D30 src/code/code_800BB0A0
358 F6E60 80107D40 src/code/z_kaleido_manager
359 F6E80 80107D60 src/code/z_play
360 F6F40 80107E20 src/code/game
361 F6F60 80107E40 src/code/graph
362 F6FB0 80107E90 src/code/main
363 F6FE0 80107EC0 src/code/padmgr
364 F6FF0 80107ED0 src/code/sys_cfb
365 F7000 80107EE0 src/code/sys_math
366 F7010 80107EF0 src/code/sys_math3d
367 F70A0 80107F80 src/code/sys_math_atan
368 F70B0 80107F90 src/code/sys_matrix
369 F70E0 80107FC0 src/code/irqmgr
370 F7100 80107FE0 src/code/fault
371 F7B10 801089F0 src/code/fault_drawer
372 F7F40 80108E20 src/audio/lib/synthesis
373 F7F60 80108E40 src/audio/lib/heap
374 F7F90 80108E70 src/audio/lib/load
375 F8000 80108EE0 src/audio/lib/thread
376 F8130 80109010 src/audio/lib/playback
377 F8160 80109040 src/audio/lib/effects
378 F8190 80109070 src/audio/lib/seqplayer
379 F87D0 801096B0 src/audio/general
380 F8960 80109840 src/audio/sfx
381 F8980 80109860 src/audio/sequence
382 F8A00 801098E0 src/audio/session_config
383 F8A10 801098F0 src/code/gfxprint
384 F8A30 80109910 src/code/fp_math
385 F8A80 80109960 src/code/__osMalloc
386 F8D40 80109C20 src/libultra/gu/sinf
387 F8D90 80109C70 src/libultra/gu/perspective
388 F8DA0 80109C80 src/libultra/gu/lookathil
389 F8DB0 80109C90 src/libultra/libc/xprintf
390 F8EB0 80109D90 src/libultra/gu/cosf
391 F8F00 80109DE0 src/libultra/gu/libm_vals
392 F8F10 80109DF0 src/libultra/libc/xldtob
393 F8F70 80109E50 src/libultra/libc/llcvt
394 offset vram .data
395 F8F80 80109E60 src/code/z_message
396 101910 801127F0 src/code/z_game_over
397 offset vram .rodata
398 101920 80112800 src/code/z_message
399 101D40 80112C20 src/code/z_game_over
400 101DA0 80112C80 data/audio_tables.rodata
401 102940 80113820 data/rsp.rodata
402 offset vram .bss
403 104A60 80115940 src/code/z_en_item00
404 104A70 80115950 src/code/z_effect
405 108860 80119740 src/code/flg_set
406 108870 80119750 src/code/z_actor
407 1088F0 801197D0 src/code/z_actor_dlftbls
408 108900 801197E0 src/code/z_bgcheck
409 108A20 80119900 src/code/z_camera
410 108B00 801199E0 src/code/z_collision_check
411 10A260 8011B140 src/code/z_common_data
412 10B690 8011C570 src/code/z_debug
413 10B8B0 8011C790 src/code/z_debug_display
414 10B8C0 8011C7A0 src/code/z_demo
415 10B8F0 8011C7D0 src/code/z_kankyo
416 10B9C0 8011C8A0 src/code/z_lifemeter
417 10B9F0 8011C8D0 src/code/z_lights
418 10BB80 8011CA60 src/code/z_malloc
419 10BBB0 8011CA90 src/code/z_map_mark
420 10BBC0 8011CAA0 src/code/z_map_exp
421 10BBD0 8011CAB0 src/code/z_parameter
422 10BBF0 8011CAD0 src/code/z_player_lib
423 10BC10 8011CAF0 src/code/z_quake
424 10BCA0 8011CB80 src/code/z_skelanime
425 10BCB0 8011CB90 src/code/z_skin
426 10CBC0 8011DAA0 src/code/z_rumble
427 10CCD0 8011DBB0 src/code/z_vr_box_draw
428 10CCE0 8011DBC0 src/code/z_player_call
429 10CCF0 8011DBD0 src/code/db_camera
430 10CCF0 8011DBD0 src/code/mempak
431 10CCF0 8011DBD0 src/code/z_kaleido_scope_call
432 10CD10 8011DBF0 src/code/z_play
433 10CE20 8011DD00 src/code/game
434 10CF00 8011DDE0 src/code/graph
435 10CF70 8011DE50 src/code/main
436 110E00 80121CE0 src/code/padmgr
437 110E10 80121CF0 src/code/sched
438 110E30 80121D10 src/code/speed_meter
439 110EA0 80121D80 src/code/sys_cfb
440 110EB0 80121D90 src/code/sys_math3d
441 1110D0 80121FB0 src/code/sys_matrix
442 1110E0 80121FC0 src/code/fault
443 111F60 80122E40 src/code/fault_drawer
444 111FC0 80122EA0 src/audio/lib/load
445 112080 80122F60 src/audio/general
446 112280 80123160 src/audio/sfx
447 114A90 80125970 src/audio/sequence
448 115850 80126730 src/audio/session_config
449 11BD60 8012CC40 src/code/gfxprint
450 11BD70 8012CC50 src/code/fp_math
451 11BD80 8012CC60 src/code/system_malloc
452 11BDB0 8012CC90 src/code/rand
453 11BDC0 8012CCA0 src/code/__osMalloc
454 11BDD0 8012CCB0 src/code/jpegdecoder
455 11BDE0 8012CCC0 src/libultra/io/sptask
456 11BE20 8012CD00 src/libultra/io/motor
457 11BF20 8012CE00 src/libultra/io/siacs
458 11BF40 8012CE20 src/libultra/io/controller
459 11BFD0 8012CEB0 src/libultra/io/contpfs
460 11C0D0 8012CFB0 src/libultra/io/pfsisplug
461 11C110 8012CFF0 src/code/z_message
462 11C130 8012D010 .end

View file

@ -1,22 +0,0 @@
offset,vram,.text
0,80803630,src/overlays/gamestates/ovl_file_choose/z_file_copy_erase
3040,80806670,src/overlays/gamestates/ovl_file_choose/z_file_nameset
8490,8080BAC0,src/overlays/gamestates/ovl_file_choose/z_file_choose
offset,vram,.data
EC40,80812270,src/overlays/gamestates/ovl_file_choose/z_file_nameset_data
F320,80812950,src/overlays/gamestates/ovl_file_choose/z_file_copy_erase
F360,80812990,src/overlays/gamestates/ovl_file_choose/z_file_nameset
F500,80812B30,src/overlays/gamestates/ovl_file_choose/z_file_choose
offset,vram,.rodata
F7F0,80812E20,src/overlays/gamestates/ovl_file_choose/z_file_nameset
F800,80812E30,src/overlays/gamestates/ovl_file_choose/z_file_choose
offset,vram,.ovl
F820,80812E50,src/overlays/gamestates/ovl_file_choose/ovl_file_choose_reloc
offset,vram,.bss
FF60,80813590,src/overlays/gamestates/ovl_file_choose/z_file_copy_erase
FF70,808135A0,src/overlays/gamestates/ovl_file_choose/z_file_nameset
FF80,808135B0,.end
1 offset vram .text
2 0 80803630 src/overlays/gamestates/ovl_file_choose/z_file_copy_erase
3 3040 80806670 src/overlays/gamestates/ovl_file_choose/z_file_nameset
4 8490 8080BAC0 src/overlays/gamestates/ovl_file_choose/z_file_choose
5 offset vram .data
6 EC40 80812270 src/overlays/gamestates/ovl_file_choose/z_file_nameset_data
7 F320 80812950 src/overlays/gamestates/ovl_file_choose/z_file_copy_erase
8 F360 80812990 src/overlays/gamestates/ovl_file_choose/z_file_nameset
9 F500 80812B30 src/overlays/gamestates/ovl_file_choose/z_file_choose
10 offset vram .rodata
11 F7F0 80812E20 src/overlays/gamestates/ovl_file_choose/z_file_nameset
12 F800 80812E30 src/overlays/gamestates/ovl_file_choose/z_file_choose
13 offset vram .ovl
14 F820 80812E50 src/overlays/gamestates/ovl_file_choose/ovl_file_choose_reloc
15 offset vram .bss
16 FF60 80813590 src/overlays/gamestates/ovl_file_choose/z_file_copy_erase
17 FF70 808135A0 src/overlays/gamestates/ovl_file_choose/z_file_nameset
18 FF80 808135B0 .end

View file

@ -1,34 +0,0 @@
offset,vram,.text
0,808135B0,src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect
2400,808159B0,src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug
43B0,80817960,src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment
5E30,808193E0,src/overlays/misc/ovl_kaleido_scope/z_kaleido_item
7E20,8081B3D0,src/overlays/misc/ovl_kaleido_scope/z_kaleido_map
B100,8081E6B0,src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt
B300,8081E8B0,src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope
152C0,80828870,src/overlays/misc/ovl_kaleido_scope/z_lmap_mark
offset,vram,.data
15980,80828F30,src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect
15B30,808290E0,src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug
15D00,808292B0,src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment
15D30,808292E0,src/overlays/misc/ovl_kaleido_scope/z_kaleido_item
15DA0,80829350,src/overlays/misc/ovl_kaleido_scope/z_kaleido_map
15FF0,808295A0,src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt
16000,808295B0,src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope
169C0,80829F70,src/overlays/misc/ovl_kaleido_scope/z_lmap_mark
16A10,80829FC0,src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data
offset,vram,.rodata
1AB70,8082E120,src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug
1AC50,8082E200,src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment
1AC60,8082E210,src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope
1AF40,8082E4F0,src/overlays/misc/ovl_kaleido_scope/z_lmap_mark
1AFF0,8082E5A0,src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data
offset,vram,.ovl
1B070,8082E620,src/overlays/misc/ovl_kaleido_scope/ovl_kaleido_scope_reloc
offset,vram,.bss
1C780,8082FD30,src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope
1C7F0,8082FDA0,.end
1 offset vram .text
2 0 808135B0 src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect
3 2400 808159B0 src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug
4 43B0 80817960 src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment
5 5E30 808193E0 src/overlays/misc/ovl_kaleido_scope/z_kaleido_item
6 7E20 8081B3D0 src/overlays/misc/ovl_kaleido_scope/z_kaleido_map
7 B100 8081E6B0 src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt
8 B300 8081E8B0 src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope
9 152C0 80828870 src/overlays/misc/ovl_kaleido_scope/z_lmap_mark
10 offset vram .data
11 15980 80828F30 src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect
12 15B30 808290E0 src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug
13 15D00 808292B0 src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment
14 15D30 808292E0 src/overlays/misc/ovl_kaleido_scope/z_kaleido_item
15 15DA0 80829350 src/overlays/misc/ovl_kaleido_scope/z_kaleido_map
16 15FF0 808295A0 src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt
17 16000 808295B0 src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope
18 169C0 80829F70 src/overlays/misc/ovl_kaleido_scope/z_lmap_mark
19 16A10 80829FC0 src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data
20 offset vram .rodata
21 1AB70 8082E120 src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug
22 1AC50 8082E200 src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment
23 1AC60 8082E210 src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope
24 1AF40 8082E4F0 src/overlays/misc/ovl_kaleido_scope/z_lmap_mark
25 1AFF0 8082E5A0 src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data
26 offset vram .ovl
27 1B070 8082E620 src/overlays/misc/ovl_kaleido_scope/ovl_kaleido_scope_reloc
28 offset vram .bss
29 1C780 8082FD30 src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope
30 1C7F0 8082FDA0 .end

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gSaveContext = 0x8011B148; // size:0x1428 type:SaveContext