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Match BSS order and delete disassembly data
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cadmic 2024-08-08 00:26:48 -07:00 committed by GitHub
parent feac688313
commit 1021c482af
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23 changed files with 27 additions and 13695 deletions

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@ -8,7 +8,7 @@
#include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "assets/objects/object_bdoor/object_bdoor.h"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-us:0"
static CollisionPoly* sCurCeilingPoly;
static s32 sCurCeilingBgId;
@ -1905,7 +1905,7 @@ s32 func_8002F9EC(PlayState* play, Actor* actor, CollisionPoly* poly, s32 bgId,
return false;
}
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22"
#pragma increment_block_number "gc-eu:22 gc-eu-mq:22 gc-us:22"
// Local data used for Farore's Wind light (stored in BSS)
LightInfo D_8015BC00;