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give scene layers names throughout code
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parent
f728d55c36
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24 changed files with 83 additions and 71 deletions
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@ -4031,7 +4031,7 @@ void Interface_Update(PlayState* play) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||
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((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.sceneLayer == 4))) {
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((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)))) {
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if ((msgCtx->msgMode == MSGMODE_NONE) ||
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((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY))) {
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if (play->gameOverCtx.state == GAMEOVER_INACTIVE) {
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