mirror of
https://github.com/zeldaret/oot.git
synced 2025-07-04 06:54:33 +00:00
give scene layers names throughout code
This commit is contained in:
parent
f728d55c36
commit
106cb1021b
24 changed files with 83 additions and 71 deletions
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@ -1191,19 +1191,19 @@ void CutsceneCmd_Destination(PlayState* play, CutsceneContext* csCtx, CsCmdDesti
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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} else {
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switch (gSaveContext.sceneLayer) {
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case 8:
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case GET_CUTSCENE_LAYER(CS_INDEX_4):
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play->nextEntranceIndex = ENTR_SACRED_FOREST_MEADOW_0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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break;
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case 9:
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case GET_CUTSCENE_LAYER(CS_INDEX_5):
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play->nextEntranceIndex = ENTR_DEATH_MOUNTAIN_CRATER_0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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play->transitionType = TRANS_TYPE_FADE_BLACK;
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break;
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case 10:
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case GET_CUTSCENE_LAYER(CS_INDEX_6):
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play->nextEntranceIndex = ENTR_LAKE_HYLIA_0;
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play->transitionTrigger = TRANS_TRIGGER_START;
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gSaveContext.save.cutsceneIndex = CS_INDEX_0;
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@ -962,7 +962,7 @@ void Environment_Update(PlayState* play, EnvironmentContext* envCtx, LightContex
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if ((((void)0, gSaveContext.save.dayTime) > ((void)0, gSaveContext.skyboxTime)) ||
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(((void)0, gSaveContext.save.dayTime) < CLOCK_TIME(1, 0) || gTimeSpeed < 0))
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#else
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if (((((void)0, gSaveContext.sceneLayer) >= 5 || gTimeSpeed != 0) &&
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if (((((void)0, gSaveContext.sceneLayer) >= GET_CUTSCENE_LAYER(CS_INDEX_1) || gTimeSpeed != 0) &&
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((void)0, gSaveContext.save.dayTime) > ((void)0, gSaveContext.skyboxTime)) ||
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(((void)0, gSaveContext.save.dayTime) < CLOCK_TIME(1, 0) || gTimeSpeed < 0))
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#endif
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@ -1421,7 +1421,8 @@ void Environment_DrawSunAndMoon(PlayState* play) {
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play->envCtx.sunPos.z = +(Math_CosS(((void)0, gSaveContext.save.dayTime) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
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}
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if (gSaveContext.save.entranceIndex != ENTR_HYRULE_FIELD_0 || ((void)0, gSaveContext.sceneLayer) != 5) {
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if (gSaveContext.save.entranceIndex != ENTR_HYRULE_FIELD_0 ||
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((void)0, gSaveContext.sceneLayer) != GET_CUTSCENE_LAYER(CS_INDEX_1)) {
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Matrix_Translate(play->view.eye.x + play->envCtx.sunPos.x, play->view.eye.y + play->envCtx.sunPos.y,
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play->view.eye.z + play->envCtx.sunPos.z, MTXMODE_NEW);
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@ -4031,7 +4031,7 @@ void Interface_Update(PlayState* play) {
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if (!IS_PAUSED(&play->pauseCtx)) {
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if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||
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((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.sceneLayer == 4))) {
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((play->sceneId == SCENE_LON_LON_RANCH) && (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)))) {
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if ((msgCtx->msgMode == MSGMODE_NONE) ||
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((msgCtx->msgMode != MSGMODE_NONE) && (play->sceneId == SCENE_BOMBCHU_BOWLING_ALLEY))) {
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if (play->gameOverCtx.state == GAMEOVER_INACTIVE) {
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@ -65,7 +65,7 @@ void Object_InitContext(PlayState* play, ObjectContext* objectCtx) {
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if (play2->sceneId == SCENE_HYRULE_FIELD) {
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spaceSize = 1000 * 1024 - OBJECT_SPACE_ADJUSTMENT;
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} else if (play2->sceneId == SCENE_GANON_BOSS) {
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if (gSaveContext.sceneLayer != 4) {
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if (gSaveContext.sceneLayer != GET_CUTSCENE_LAYER(CS_INDEX_0)) {
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spaceSize = 1150 * 1024 - OBJECT_SPACE_ADJUSTMENT;
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} else {
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spaceSize = 1000 * 1024 - OBJECT_SPACE_ADJUSTMENT;
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@ -445,7 +445,7 @@ BAD_RETURN(s32) Scene_CommandAlternateHeaderList(PlayState* play, SceneCmd* cmd)
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PRINTF("\n[ZU]sceneset time =[%X]", ((void)0, gSaveContext.save.cutsceneIndex));
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PRINTF("\n[ZU]sceneset counter=[%X]", ((void)0, gSaveContext.sceneLayer));
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if (gSaveContext.sceneLayer != 0) {
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if (gSaveContext.sceneLayer != SCENE_LAYER_CHILD_DAY) {
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SceneCmd* altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.data))[gSaveContext.sceneLayer - 1];
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if (altHeader != NULL) {
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@ -350,7 +350,7 @@ void Scene_DrawConfigTempleOfTime(PlayState* play) {
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CLOSE_DISPS(play->state.gfxCtx, "../z_scene_table.c", 5145);
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if (gSaveContext.sceneLayer == 5) {
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if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1)) {
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gCustomLensFlareOn = true;
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gCustomLensFlarePos.x = -20.0f;
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gCustomLensFlarePos.y = 1220.0f;
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@ -1186,9 +1186,9 @@ void Scene_DrawConfigKokiriForest(PlayState* play) {
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gDPPipeSync(POLY_XLU_DISP++);
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gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
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if (gSaveContext.sceneLayer == 4) {
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if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)) {
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spA3 = 255 - (u8)play->roomCtx.drawParams[0];
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} else if (gSaveContext.sceneLayer == 6) {
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} else if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_2)) {
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spA0 = play->roomCtx.drawParams[0] + 500;
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} else if (
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#if OOT_VERSION < PAL_1_0
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@ -69,14 +69,15 @@ void BgSpot00Hanebasi_Init(Actor* thisx, PlayState* play) {
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return;
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}
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if ((gSaveContext.sceneLayer != 6) &&
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((gSaveContext.sceneLayer == 4) || (gSaveContext.sceneLayer == 5) || (!LINK_IS_ADULT && !IS_DAY))) {
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if ((gSaveContext.sceneLayer != GET_CUTSCENE_LAYER(CS_INDEX_2)) &&
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((gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)) ||
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(gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1)) || (!LINK_IS_ADULT && !IS_DAY))) {
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this->dyna.actor.shape.rot.x = -0x4000;
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} else {
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this->dyna.actor.shape.rot.x = 0;
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}
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if (gSaveContext.sceneLayer != 6) {
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if (gSaveContext.sceneLayer != GET_CUTSCENE_LAYER(CS_INDEX_2)) {
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if (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && CHECK_QUEST_ITEM(QUEST_GORON_RUBY) &&
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CHECK_QUEST_ITEM(QUEST_ZORA_SAPPHIRE) && !GET_EVENTCHKINF(EVENTCHKINF_80)) {
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this->dyna.actor.shape.rot.x = -0x4000;
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@ -226,7 +227,7 @@ void BgSpot00Hanebasi_Update(Actor* thisx, PlayState* play) {
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}
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}
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if (gSaveContext.sceneLayer == 5) {
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if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1)) {
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u16 dayTime;
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s32 tmp;
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@ -242,7 +243,8 @@ void BgSpot00Hanebasi_Update(Actor* thisx, PlayState* play) {
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dayTime = gSaveContext.save.dayTime;
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if ((dayTime > CLOCK_TIME(4, 0)) && (dayTime < CLOCK_TIME(4, 30)) && (gSaveContext.sceneLayer == 5)) {
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if ((dayTime > CLOCK_TIME(4, 0)) && (dayTime < CLOCK_TIME(4, 30)) &&
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(gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1))) {
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gTimeSpeed = 0;
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}
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}
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@ -308,7 +310,7 @@ void BgSpot00Hanebasi_Draw(Actor* thisx, PlayState* play) {
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thisx->child->child->world.pos.y = newPos.y;
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thisx->child->child->world.pos.z = newPos.z;
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if (gSaveContext.sceneLayer != 12) {
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if (gSaveContext.sceneLayer != GET_CUTSCENE_LAYER(CS_INDEX_8)) {
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if (IS_CUTSCENE_LAYER || (!LINK_IS_ADULT && (thisx->shape.rot.x < -0x2000))) {
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BgSpot00Hanebasi_DrawTorches(thisx, play);
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} else {
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@ -307,10 +307,10 @@ void BgSpot01Idohashira_Init(Actor* thisx, PlayState* play) {
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} else {
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this->action = 0;
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}
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} else if (gSaveContext.sceneLayer == 4) {
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} else if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)) {
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this->action = 1;
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this->dyna.actor.shape.yOffset = -(kREG(10) + 1100.0f);
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} else if (gSaveContext.sceneLayer == 6) {
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} else if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_2)) {
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this->action = 0;
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} else {
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Actor_Kill(&this->dyna.actor);
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@ -76,7 +76,7 @@ void BgTokiSwd_Init(Actor* thisx, PlayState* play) {
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this->actor.draw = NULL;
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}
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if (gSaveContext.sceneLayer == 5) {
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if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1)) {
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play->roomCtx.drawParams[0] = 0xFF;
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}
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@ -118,7 +118,7 @@ void func_808BAF40(BgTokiSwd* this, PlayState* play) {
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}
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}
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}
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if (gSaveContext.sceneLayer == 5) {
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if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1)) {
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if (play->roomCtx.drawParams[0] > 0) {
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play->roomCtx.drawParams[0]--;
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} else {
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@ -73,7 +73,7 @@ void BgTreemouth_Init(Actor* thisx, PlayState* play) {
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if (!IS_CUTSCENE_LAYER && !LINK_IS_ADULT) {
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BgTreemouth_SetupAction(this, func_808BC8B8);
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} else if (LINK_IS_ADULT || (gSaveContext.sceneLayer == 7)) {
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} else if (LINK_IS_ADULT || (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_3))) {
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this->unk_168 = 0.0f;
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BgTreemouth_SetupAction(this, BgTreemouth_DoNothing);
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} else {
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@ -116,7 +116,8 @@ void func_808BC6F8(BgTreemouth* this, PlayState* play) {
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this->unk_168 = 1.0f;
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}
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if ((gSaveContext.sceneLayer == 6) && (play->csCtx.curFrame > 700) && (play->state.frames % 8 == 0)) {
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if ((gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_2)) && (play->csCtx.curFrame > 700) &&
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(play->state.frames % 8 == 0)) {
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sp34.x = (Rand_ZeroOne() * 1158.0f) + 3407.0f;
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sp34.y = 970.0f;
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sp34.z = (Rand_ZeroOne() * 2026.0f) + -2163.0f;
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@ -248,7 +249,7 @@ void BgTreemouth_Draw(Actor* thisx, PlayState* play) {
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} else { // needed to match
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}
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if (gSaveContext.sceneLayer == 6) {
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if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_2)) {
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alpha = (play->roomCtx.drawParams[0] + 0x1F4);
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}
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@ -678,7 +678,8 @@ void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play) {
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} else {
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Actor_SetScale(&this->actor, 84 * 0.001f);
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}
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} else if (gSaveContext.sceneLayer == 5 || gSaveContext.sceneLayer == 4 ||
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} else if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1) ||
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gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0) ||
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(gSaveContext.save.entranceIndex == ENTR_TEMPLE_OF_TIME_4 && !GET_EVENTCHKINF(EVENTCHKINF_C9))) {
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SkelCurve_SetAnim(&this->skelCurve, &gTimeWarpAnim, 1.0f, 59.0f, 59.0f, 0.0f);
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SkelCurve_Update(play, &this->skelCurve);
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@ -834,7 +835,8 @@ void DemoEffect_UpdateTriforceSpot(DemoEffect* this, PlayState* play) {
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}
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}
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if (gSaveContext.save.entranceIndex == ENTR_CUTSCENE_MAP_0 && gSaveContext.sceneLayer == 6 &&
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if (gSaveContext.save.entranceIndex == ENTR_CUTSCENE_MAP_0 &&
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gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_2) &&
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play->csCtx.curFrame == FRAMERATE_CONST(143, 120)) {
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Actor_PlaySfx(&this->actor, NA_SE_IT_DM_RING_EXPLOSION);
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}
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@ -1060,11 +1062,12 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
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break;
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}
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if (play->sceneId == SCENE_KOKIRI_FOREST && gSaveContext.sceneLayer == 6 && play->csCtx.curFrame == 197) {
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if (play->sceneId == SCENE_KOKIRI_FOREST && gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_2) &&
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play->csCtx.curFrame == 197) {
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Actor_PlaySfx(&this->actor, NA_SE_EV_WHITE_OUT);
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}
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if (play->sceneId == SCENE_DEATH_MOUNTAIN_TRAIL && gSaveContext.sceneLayer == 5) {
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if (play->sceneId == SCENE_DEATH_MOUNTAIN_TRAIL && gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1)) {
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if (!DemoEffect_CheckForCue(this, play, 1)) {
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Actor_PlaySfx(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
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}
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@ -1075,7 +1078,7 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
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if (0) {}
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}
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if (play->sceneId == SCENE_ZORAS_FOUNTAIN && gSaveContext.sceneLayer == 4) {
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if (play->sceneId == SCENE_ZORAS_FOUNTAIN && gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)) {
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if (!DemoEffect_CheckForCue(this, play, 1)) {
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Actor_PlaySfx(&this->actor, NA_SE_EV_LIGHT_GATHER - SFX_FLAG);
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}
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@ -1087,7 +1090,7 @@ void DemoEffect_UpdateLightEffect(DemoEffect* this, PlayState* play) {
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if (0) {}
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}
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if (play->sceneId == SCENE_TEMPLE_OF_TIME && gSaveContext.sceneLayer == 14) {
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if (play->sceneId == SCENE_TEMPLE_OF_TIME && gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_A)) {
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if (1) {}
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if (play->csCtx.actorCues[this->cueChannel]->id == 2) {
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@ -1145,7 +1148,7 @@ void DemoEffect_UpdateGodLgtDin(DemoEffect* this, PlayState* play) {
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if (gSaveContext.save.entranceIndex == ENTR_CUTSCENE_MAP_0) {
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switch (gSaveContext.sceneLayer) {
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case 4:
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case GET_CUTSCENE_LAYER(CS_INDEX_0):
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if (play->csCtx.curFrame == FRAMERATE_CONST(288, 240)) {
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Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
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}
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@ -1154,13 +1157,13 @@ void DemoEffect_UpdateGodLgtDin(DemoEffect* this, PlayState* play) {
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}
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break;
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case 6:
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case GET_CUTSCENE_LAYER(CS_INDEX_2):
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if (play->csCtx.curFrame == FRAMERATE_CONST(55, 25)) {
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Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
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}
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break;
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case 11:
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case GET_CUTSCENE_LAYER(CS_INDEX_7):
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if (play->csCtx.curFrame == FRAMERATE_CONST(350, 353)) {
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Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
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}
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@ -1200,18 +1203,18 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) {
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if (gSaveContext.save.entranceIndex == ENTR_CUTSCENE_MAP_0) {
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switch (gSaveContext.sceneLayer) {
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case 4:
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case GET_CUTSCENE_LAYER(CS_INDEX_0):
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if (play->csCtx.curFrame == FRAMERATE_CONST(298, 248)) {
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Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
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}
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break;
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case 6:
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case GET_CUTSCENE_LAYER(CS_INDEX_2):
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if (play->csCtx.curFrame == FRAMERATE_CONST(105, 88)) {
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Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
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}
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break;
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case 11:
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case GET_CUTSCENE_LAYER(CS_INDEX_7):
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if (play->csCtx.curFrame == FRAMERATE_CONST(360, 362)) {
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Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
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}
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@ -1219,7 +1222,8 @@ void DemoEffect_UpdateGodLgtNayru(DemoEffect* this, PlayState* play) {
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}
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}
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if (gSaveContext.save.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0 && gSaveContext.sceneLayer == 4) {
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if (gSaveContext.save.entranceIndex == ENTR_DEATH_MOUNTAIN_TRAIL_0 &&
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gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)) {
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if (play->csCtx.curFrame == FRAMERATE_CONST(72, 57)) {
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Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
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}
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@ -1259,19 +1263,19 @@ void DemoEffect_UpdateGodLgtFarore(DemoEffect* this, PlayState* play) {
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if (gSaveContext.save.entranceIndex == ENTR_CUTSCENE_MAP_0) {
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switch (gSaveContext.sceneLayer) {
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case 4:
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case GET_CUTSCENE_LAYER(CS_INDEX_0):
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if (play->csCtx.curFrame == FRAMERATE_CONST(315, 265)) {
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Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_PASS);
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}
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break;
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case 6:
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case GET_CUTSCENE_LAYER(CS_INDEX_2):
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if (play->csCtx.curFrame == FRAMERATE_CONST(80, 60)) {
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Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
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}
|
||||
break;
|
||||
|
||||
case 11:
|
||||
case GET_CUTSCENE_LAYER(CS_INDEX_7):
|
||||
if (play->csCtx.curFrame == FRAMERATE_CONST(370, 371)) {
|
||||
Actor_PlaySfx(&this->actor, NA_SE_IT_DM_FLYING_GOD_DASH);
|
||||
}
|
||||
|
@ -1764,7 +1768,7 @@ void DemoEffect_DrawGodLgt(Actor* thisx, PlayState* play) {
|
|||
|
||||
if (!DemoEffect_CheckForCue(this, play, 2)) {
|
||||
if (gSaveContext.save.entranceIndex == ENTR_CUTSCENE_MAP_0) {
|
||||
if (gSaveContext.sceneLayer == 4) {
|
||||
if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)) {
|
||||
if (play->csCtx.curFrame <= 680) {
|
||||
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_EV_GOD_FLYING - SFX_FLAG);
|
||||
}
|
||||
|
|
|
@ -936,7 +936,7 @@ void func_80986CFC(DemoIm* this, PlayState* play) {
|
|||
|
||||
void func_80986D40(DemoIm* this, PlayState* play) {
|
||||
#if DEBUG_FEATURES
|
||||
if (gSaveContext.sceneLayer == 6) {
|
||||
if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_2)) {
|
||||
this->action = 19;
|
||||
this->drawConfig = 1;
|
||||
return;
|
||||
|
|
|
@ -864,7 +864,7 @@ void func_80A03CF8(EnElf* this, PlayState* play) {
|
|||
func_80A02C98(this, &nextPos, 0.2f);
|
||||
}
|
||||
|
||||
if ((play->sceneId == SCENE_LINKS_HOUSE) && (gSaveContext.sceneLayer == 4)) {
|
||||
if ((play->sceneId == SCENE_LINKS_HOUSE) && (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0))) {
|
||||
// play dash sound effect as Navi enters Links house in the intro
|
||||
if (1) {}
|
||||
if (play->csCtx.curFrame == 55) {
|
||||
|
|
|
@ -109,7 +109,8 @@ void EnHoll_SetupAction(EnHoll* this, EnHollActionFunc func) {
|
|||
}
|
||||
|
||||
int EnHoll_IsKokiriLayer8(void) {
|
||||
return gSaveContext.save.entranceIndex == ENTR_KOKIRI_FOREST_0 && gSaveContext.sceneLayer == 8;
|
||||
return gSaveContext.save.entranceIndex == ENTR_KOKIRI_FOREST_0 &&
|
||||
gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_4);
|
||||
}
|
||||
|
||||
void EnHoll_ChooseAction(EnHoll* this) {
|
||||
|
|
|
@ -3619,7 +3619,8 @@ void EnHorse_Update(Actor* thisx, PlayState* play2) {
|
|||
this->cyl1.base.atFlags &= ~AT_ON;
|
||||
}
|
||||
|
||||
if (gSaveContext.save.entranceIndex != ENTR_LON_LON_RANCH_0 || gSaveContext.sceneLayer != 9) {
|
||||
if (gSaveContext.save.entranceIndex != ENTR_LON_LON_RANCH_0 ||
|
||||
gSaveContext.sceneLayer != GET_CUTSCENE_LAYER(CS_INDEX_5)) {
|
||||
if (this->dustFlags & 1) {
|
||||
this->dustFlags &= ~1;
|
||||
func_800287AC(play, &this->frontRightHoof, &dustVel, &dustAcc, EnHorse_RandInt(100) + 200,
|
||||
|
|
|
@ -147,7 +147,8 @@ void func_80A89A6C(EnJsjutan* this, PlayState* play) {
|
|||
i = 1;
|
||||
|
||||
// Credits scene. The magic carpet man is friends with the bean guy and the lakeside professor.
|
||||
if ((gSaveContext.save.entranceIndex == ENTR_LON_LON_RANCH_0) && (gSaveContext.sceneLayer == 8)) {
|
||||
if ((gSaveContext.save.entranceIndex == ENTR_LON_LON_RANCH_0) &&
|
||||
(gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_4))) {
|
||||
Actor* actorProfessor;
|
||||
Actor* actorBeanGuy;
|
||||
|
||||
|
|
|
@ -166,7 +166,7 @@ s16 EnMa1_UpdateTalkState(PlayState* play, Actor* thisx) {
|
|||
}
|
||||
|
||||
s32 EnMa1_ShouldSpawn(EnMa1* this, PlayState* play) {
|
||||
if ((this->actor.shape.rot.z == 3) && (gSaveContext.sceneLayer == 5)) {
|
||||
if ((this->actor.shape.rot.z == 3) && (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1))) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -169,7 +169,7 @@ void EnMs_Update(Actor* thisx, PlayState* play) {
|
|||
this->actionFunc(this, play);
|
||||
|
||||
if (gSaveContext.save.entranceIndex == ENTR_LON_LON_RANCH_0 &&
|
||||
gSaveContext.sceneLayer == 8) { // ride carpet if in credits
|
||||
gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_4)) { // ride carpet if in credits
|
||||
Actor_MoveXZGravity(&this->actor);
|
||||
PRINTF("OOOHHHHHH %f\n", this->actor.velocity.y);
|
||||
Actor_UpdateBgCheckInfo(play, &this->actor, 0.0f, 0.0f, 0.0f, UPDBGCHECKINFO_FLAG_2);
|
||||
|
|
|
@ -122,7 +122,7 @@ void func_80AE7590(EnRl* this, PlayState* play) {
|
|||
Vec3f pos;
|
||||
s16 sceneId = play->sceneId;
|
||||
|
||||
if ((gSaveContext.sceneLayer == 4) && (sceneId == SCENE_CHAMBER_OF_THE_SAGES) &&
|
||||
if ((gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)) && (sceneId == SCENE_CHAMBER_OF_THE_SAGES) &&
|
||||
(play->csCtx.state != CS_STATE_IDLE) && (play->csCtx.actorCues[6] != NULL) &&
|
||||
(play->csCtx.actorCues[6]->id == 2) && !this->lightMedallionGiven) {
|
||||
player = GET_PLAYER(play);
|
||||
|
|
|
@ -124,7 +124,7 @@ void EnTr_Destroy(Actor* thisx, PlayState* play) {
|
|||
void EnTr_CrySpellcast(EnTr* this, PlayState* play) {
|
||||
if (this->timer == 11) {
|
||||
// Both cry in the title screen cutscene, but only Kotake in the in-game cutscene
|
||||
if ((this->actor.params != TR_KOUME) || (gSaveContext.sceneLayer == 6)) {
|
||||
if ((this->actor.params != TR_KOUME) || (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_2))) {
|
||||
Audio_PlaySfxGeneral(NA_SE_EN_TWINROBA_SHOOT_VOICE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
|
||||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
|
|
|
@ -199,7 +199,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
|
|||
s32 animationEnded;
|
||||
|
||||
if (type == ENVIEWER_TYPE_2_ZELDA) {
|
||||
if (gSaveContext.sceneLayer == 5) {
|
||||
if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1)) {
|
||||
csCurFrame = play->csCtx.curFrame;
|
||||
if (csCurFrame == 792) {
|
||||
Actor_PlaySfx(&this->actor, NA_SE_VO_Z0_SURPRISE);
|
||||
|
@ -213,7 +213,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
|
|||
this->actor.uncullZoneScale = 10000.0f;
|
||||
this->actor.uncullZoneDownward = 10000.0f;
|
||||
} else if (type == ENVIEWER_TYPE_3_GANONDORF) {
|
||||
if (gSaveContext.sceneLayer == 4) {
|
||||
if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)) {
|
||||
switch (play->csCtx.curFrame) {
|
||||
case 20:
|
||||
case 59:
|
||||
|
@ -231,7 +231,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
|
|||
break;
|
||||
}
|
||||
}
|
||||
if (gSaveContext.sceneLayer == 5) {
|
||||
if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1)) {
|
||||
if (play->csCtx.curFrame == 1508) {
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EN_FANTOM_ST_LAUGH);
|
||||
}
|
||||
|
@ -248,7 +248,8 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
|
|||
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
|
||||
}
|
||||
} else if (type == ENVIEWER_TYPE_6_HORSE_GANONDORF) {
|
||||
if (gSaveContext.sceneLayer == 5 || gSaveContext.sceneLayer == 10) {
|
||||
if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1) ||
|
||||
gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_6)) {
|
||||
Actor_PlaySfx(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
|
||||
}
|
||||
} else if (type == ENVIEWER_TYPE_4_HORSE_GANONDORF) {
|
||||
|
@ -357,7 +358,7 @@ void EnViewer_UpdateImpl(EnViewer* this, PlayState* play) {
|
|||
}
|
||||
}
|
||||
} else if (type == ENVIEWER_TYPE_1_IMPA) {
|
||||
if (gSaveContext.sceneLayer == 5) {
|
||||
if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_1)) {
|
||||
if (play->csCtx.curFrame == 845) {
|
||||
Actor_SpawnAsChild(&play->actorCtx, &this->actor, play, ACTOR_ITEM_OCARINA, 4.0f, 81.0f, 2600.0f, 0, 0,
|
||||
0, 0);
|
||||
|
@ -493,7 +494,7 @@ void EnViewer_Update(Actor* thisx, PlayState* play) {
|
|||
|
||||
s32 EnViewer_Ganondorf3OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
|
||||
void* thisx) {
|
||||
if (gSaveContext.sceneLayer == 4) {
|
||||
if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)) {
|
||||
if (play->csCtx.curFrame >= 400) {
|
||||
if (limbIndex == YOUNG_GANONDORF_LIMB_LEFT_HAND) {
|
||||
*dList = gYoungGanondorfOpenLeftHandDL;
|
||||
|
@ -537,7 +538,7 @@ void EnViewer_DrawGanondorf(EnViewer* this, PlayState* play) {
|
|||
|
||||
if (type == ENVIEWER_TYPE_3_GANONDORF || type == ENVIEWER_TYPE_5_GANONDORF || type == ENVIEWER_TYPE_7_GANONDORF ||
|
||||
type == ENVIEWER_TYPE_8_GANONDORF) {
|
||||
if (gSaveContext.sceneLayer != 4) {
|
||||
if (gSaveContext.sceneLayer != GET_CUTSCENE_LAYER(CS_INDEX_0)) {
|
||||
frames = 149;
|
||||
}
|
||||
|
||||
|
@ -649,7 +650,7 @@ void EnViewer_DrawZelda(EnViewer* this, PlayState* play) {
|
|||
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeOutTex));
|
||||
}
|
||||
|
||||
if (gSaveContext.sceneLayer == 6) {
|
||||
if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_2)) {
|
||||
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthSurprisedTex));
|
||||
} else {
|
||||
if (play->csCtx.curFrame < 758) {
|
||||
|
|
|
@ -427,7 +427,7 @@ void EnXc_SetLandingSFX(EnXc* this, PlayState* play) {
|
|||
u32 sfxId;
|
||||
s16 sceneId = play->sceneId;
|
||||
|
||||
if ((gSaveContext.sceneLayer != 4) || (sceneId != SCENE_DESERT_COLOSSUS)) {
|
||||
if ((gSaveContext.sceneLayer != GET_CUTSCENE_LAYER(CS_INDEX_0)) || (sceneId != SCENE_DESERT_COLOSSUS)) {
|
||||
if (Animation_OnFrame(&this->skelAnime, 11.0f)) {
|
||||
sfxId = NA_SE_PL_WALK_GROUND;
|
||||
sfxId += SurfaceType_GetSfxOffset(&play->colCtx, this->actor.floorPoly, this->actor.floorBgId);
|
||||
|
@ -439,7 +439,7 @@ void EnXc_SetLandingSFX(EnXc* this, PlayState* play) {
|
|||
void EnXc_SetColossusAppearSFX(EnXc* this, PlayState* play) {
|
||||
s16 sceneId;
|
||||
|
||||
if (gSaveContext.sceneLayer == 4) {
|
||||
if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)) {
|
||||
sceneId = play->sceneId;
|
||||
if (sceneId == SCENE_DESERT_COLOSSUS) {
|
||||
CutsceneContext* csCtx = &play->csCtx;
|
||||
|
@ -465,13 +465,14 @@ void EnXc_SetColossusAppearSFX(EnXc* this, PlayState* play) {
|
|||
void func_80B3D118(PlayState* play) {
|
||||
s16 sceneId;
|
||||
|
||||
if ((gSaveContext.sceneLayer != 4) || (sceneId = play->sceneId, sceneId != SCENE_DESERT_COLOSSUS)) {
|
||||
if ((gSaveContext.sceneLayer != GET_CUTSCENE_LAYER(CS_INDEX_0)) ||
|
||||
(sceneId = play->sceneId, sceneId != SCENE_DESERT_COLOSSUS)) {
|
||||
Sfx_PlaySfxCentered2(NA_SE_PL_SKIP);
|
||||
}
|
||||
}
|
||||
|
||||
void EnXc_SetColossusWindSFX(PlayState* play) {
|
||||
if (gSaveContext.sceneLayer == 4) {
|
||||
if (gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_0)) {
|
||||
static s32 D_80B41D90 = 0;
|
||||
static Vec3f sPos = { 0.0f, 0.0f, 0.0f };
|
||||
static Vec3f D_80B42DB0;
|
||||
|
|
|
@ -105,7 +105,7 @@ void EnYabusameMark_Init(Actor* thisx, PlayState* play) {
|
|||
Collider_SetQuad(play, &this->collider, &this->actor, &sQuadInit);
|
||||
this->worldPos = this->actor.world.pos;
|
||||
this->actor.flags |= ACTOR_FLAG_4;
|
||||
if (gSaveContext.sceneLayer != 4) {
|
||||
if (gSaveContext.sceneLayer != GET_CUTSCENE_LAYER(CS_INDEX_0)) {
|
||||
Actor_Kill(&this->actor);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -191,7 +191,7 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, PlayState* play) {
|
|||
|
||||
player = GET_PLAYER(play);
|
||||
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST && gSaveContext.sceneLayer == 7) {
|
||||
if (play->sceneId == SCENE_KOKIRI_FOREST && gSaveContext.sceneLayer == GET_CUTSCENE_LAYER(CS_INDEX_3)) {
|
||||
dist = Math3D_Vec3f_DistXYZ(&this->prevEyePos, &play->view.eye);
|
||||
|
||||
this->prevEyePos.x = play->view.eye.x;
|
||||
|
@ -227,8 +227,8 @@ void ObjectKankyo_Fairies(ObjectKankyo* this, PlayState* play) {
|
|||
}
|
||||
|
||||
if (play->envCtx.precipitation[PRECIP_SNOW_MAX] < 64 &&
|
||||
(gSaveContext.save.entranceIndex != ENTR_KOKIRI_FOREST_0 || gSaveContext.sceneLayer != 4 ||
|
||||
play->envCtx.precipitation[PRECIP_SNOW_MAX])) {
|
||||
(gSaveContext.save.entranceIndex != ENTR_KOKIRI_FOREST_0 ||
|
||||
gSaveContext.sceneLayer != GET_CUTSCENE_LAYER(CS_INDEX_0) || play->envCtx.precipitation[PRECIP_SNOW_MAX])) {
|
||||
play->envCtx.precipitation[PRECIP_SNOW_MAX] += 16;
|
||||
}
|
||||
|
||||
|
|
|
@ -41,8 +41,7 @@ typedef struct GetItemEntry {
|
|||
#define CHEST_ANIM_SHORT 0
|
||||
#define CHEST_ANIM_LONG 1
|
||||
|
||||
#define GET_ITEM_NONE \
|
||||
{ ITEM_NONE, 0, 0, 0, OBJECT_INVALID }
|
||||
#define GET_ITEM_NONE { ITEM_NONE, 0, 0, 0, OBJECT_INVALID }
|
||||
|
||||
typedef struct ExplosiveInfo {
|
||||
/* 0x00 */ u8 itemId;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue