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Match and improve some non matchings (#254)
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4e1fc875c3
commit
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12 changed files with 51 additions and 451 deletions
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@ -584,36 +584,31 @@ s32 func_80B4F45C(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p
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return 0;
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}
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void EnZl2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx);
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#ifdef NON_MATCHING
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// Stack issue in two instructions - made much better with the pad
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void EnZl2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx, Gfx** gfx) {
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s32 pad[2];
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EnZl2* this = THIS;
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Player* player;
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s32 pad[2];
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if (limbIndex == 10) {
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if ((this->unk_254 != 0) && (globalCtx->csCtx.frames >= 900)) {
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gSPDisplayList((*gfx)++, &D_0600BAE8);
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}
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player = PLAYER;
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Matrix_Push();
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if (player->unk_15D == 0xFF) {
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Matrix_Put(&player->mf_A20);
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Matrix_Translate(180.0f, 979.0f, -375.0f, MTXMODE_APPLY);
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Matrix_RotateRPY(-0x5DE7, -0x53E9, 0x3333, MTXMODE_APPLY);
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Matrix_Scale(1.2f, 1.2f, 1.2f, MTXMODE_APPLY);
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gSPMatrix((*gfx)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1253),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList((*gfx)++, &D_0600BAE8);
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{
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Player* player = PLAYER;
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Matrix_Push();
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if (player->unk_15D == 0xFF) {
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Matrix_Put(&player->mf_A20);
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Matrix_Translate(180.0f, 979.0f, -375.0f, MTXMODE_APPLY);
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Matrix_RotateRPY(-0x5DE7, -0x53E9, 0x3333, MTXMODE_APPLY);
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Matrix_Scale(1.2f, 1.2f, 1.2f, MTXMODE_APPLY);
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gSPMatrix((*gfx)++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_zl2.c", 1253),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList((*gfx)++, &D_0600BAE8);
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}
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Matrix_Pull();
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}
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Matrix_Pull();
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/actors/ovl_En_Zl2/EnZl2_PostLimbDraw.s")
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#endif
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void func_80B4FCCC(EnZl2* this, GlobalContext* globalCtx) {
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s32 unk_274 = this->unk_274;
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