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Dekunut Salesman Docs (#1493)

* Dekunut Salesman Docs

* Update src/overlays/actors/ovl_En_Dns/z_en_dns.c

Remove extra param from debug logging

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* * Full Deku/Potion name usage
* Dialog -> CanBuy
* Revert debug logging symbols
* Proper declaration spacing
* Fix en_shopnuts header doc
* Biz -> Business

* Fix missed deku prefix's

* Synchronize CanBuy sticks and nuts

* Fix enum naming

* Clarified CanBuy success values

* anon review

* fig review

* macro changes

* fix macro usage

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
This commit is contained in:
Billy 2023-09-20 01:41:42 +00:00 committed by GitHub
parent da3f4718f0
commit 107c0288cc
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 363 additions and 263 deletions

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@ -1,26 +1,26 @@
<Root>
<File Name="object_shopnuts" Segment="6">
<!-- Business Scrub Skeleton -->
<Skeleton Name="gBusinessScrubSkel" Type="Flex" LimbType="Standard" Offset="0x41A8"/>
<Skeleton Name="gBusinessScrubSkel" Type="Flex" LimbType="Standard" LimbNone="BUSINESS_SCRUB_LIMB_NONE" LimbMax="BUSINESS_SCRUB_LIMB_MAX" EnumName="BusinessScrubLimb" Offset="0x41A8"/>
<!-- Business Scrub Limbs -->
<Limb Name="gBusinessScrubRootLimb" LimbType="Standard" Offset="0x4098"/>
<Limb Name="gBusinessScrubLeftThighLimb" LimbType="Standard" Offset="0x40A4"/>
<Limb Name="gBusinessScrubLeftShinLimb" LimbType="Standard" Offset="0x40B0"/>
<Limb Name="gBusinessScrubLeftFootLimb" LimbType="Standard" Offset="0x40BC"/>
<Limb Name="gBusinessScrubRightThighLimb" LimbType="Standard" Offset="0x40C8"/>
<Limb Name="gBusinessScrubRightShinLimb" LimbType="Standard" Offset="0x40D4"/>
<Limb Name="gBusinessScrubRightFootLimb" LimbType="Standard" Offset="0x40E0"/>
<Limb Name="gBusinessScrubTopLeafLimb" LimbType="Standard" Offset="0x40EC"/>
<Limb Name="gBusinessScrubNoseLimb" LimbType="Standard" Offset="0x40F8"/>
<Limb Name="gBusinessScrubLeftUpperArmLimb" LimbType="Standard" Offset="0x4104"/>
<Limb Name="gBusinessScrubLeftForearmLimb" LimbType="Standard" Offset="0x4110"/>
<Limb Name="gBusinessScrubLeftHandLimb" LimbType="Standard" Offset="0x411C"/>
<Limb Name="gBusinessScrubRightUpperArmLimb" LimbType="Standard" Offset="0x4128"/>
<Limb Name="gBusinessScrubRightForearmLimb" LimbType="Standard" Offset="0x4134"/>
<Limb Name="gBusinessScrubRightHandLimb" LimbType="Standard" Offset="0x4140"/>
<Limb Name="gBusinessScrubEyesLimb" LimbType="Standard" Offset="0x414C"/>
<Limb Name="gBusinessScrubBodyLimb" LimbType="Standard" Offset="0x4158"/>
<Limb Name="gBusinessScrubRootLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_ROOT" Offset="0x4098"/>
<Limb Name="gBusinessScrubLeftThighLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_THIGH" Offset="0x40A4"/>
<Limb Name="gBusinessScrubLeftShinLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_SHIN" Offset="0x40B0"/>
<Limb Name="gBusinessScrubLeftFootLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_FOOT" Offset="0x40BC"/>
<Limb Name="gBusinessScrubRightThighLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_THIGH" Offset="0x40C8"/>
<Limb Name="gBusinessScrubRightShinLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_SHIN" Offset="0x40D4"/>
<Limb Name="gBusinessScrubRightFootLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_FOOT" Offset="0x40E0"/>
<Limb Name="gBusinessScrubTopLeafLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_TOP_LEAF" Offset="0x40EC"/>
<Limb Name="gBusinessScrubNoseLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_NOSE" Offset="0x40F8"/>
<Limb Name="gBusinessScrubLeftUpperArmLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_UPPER_ARM" Offset="0x4104"/>
<Limb Name="gBusinessScrubLeftForearmLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_FOREARM" Offset="0x4110"/>
<Limb Name="gBusinessScrubLeftHandLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_LEFT_HAND" Offset="0x411C"/>
<Limb Name="gBusinessScrubRightUpperArmLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_UPPER_ARM" Offset="0x4128"/>
<Limb Name="gBusinessScrubRightForearmLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_FOREARM" Offset="0x4134"/>
<Limb Name="gBusinessScrubRightHandLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_RIGHT_HAND" Offset="0x4140"/>
<Limb Name="gBusinessScrubEyesLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_EYES" Offset="0x414C"/>
<Limb Name="gBusinessScrubBodyLimb" LimbType="Standard" EnumName="BUSINESS_SCRUB_LIMB_BODY" Offset="0x4158"/>
<!-- Business Scrub Limb DisplayLists -->
<DList Name="gBusinessScrubRootLeafDL" Offset="0x3C80"/>
@ -54,14 +54,14 @@
<DList Name="gBusinessScrubDekuNutDL" Offset="0x4008"/>
<!-- Business Scrub Animations -->
<Animation Name="gBusinessScrubAnim_1EC" Offset="0x1EC"/>
<Animation Name="gBusinessScrubAnim_39C" Offset="0x39C"/>
<Animation Name="gBusinessScrubThrowNutAnim" Offset="0x1EC"/>
<Animation Name="gBusinessScrubPeekBurrowAnim" Offset="0x39C"/>
<Animation Name="gBusinessScrubRotateAnim" Offset="0x764"/>
<Animation Name="gBusinessScrubNervousTransitionAnim" Offset="0x9A0"/>
<Animation Name="gBusinessScrubLookAroundAnim" Offset="0xBA0"/>
<Animation Name="gBusinessScrubNervousIdleAnim" Offset="0x1108"/>
<Animation Name="gBusinessScrubAnim_139C" Offset="0x139C"/>
<Animation Name="gBusinessScrubAnim_4404" Offset="0x4404"/>
<Animation Name="gBusinessScrubAnim_4574" Offset="0x4574"/>
<Animation Name="gBusinessScrubInitialAnim" Offset="0x139C"/>
<Animation Name="gBusinessScrubLeaveBurrowAnim" Offset="0x4404"/>
<Animation Name="gBusinessScrubPeekAnim" Offset="0x4574"/>
</File>
</Root>

View File

@ -580,7 +580,7 @@ typedef enum {
#define ITEMGETINF_08 0x08
#define ITEMGETINF_09 0x09
#define ITEMGETINF_0A 0x0A
#define ITEMGETINF_0B 0x0B
#define ITEMGETINF_DEKU_HEART_PIECE 0x0B
#define ITEMGETINF_0C 0x0C
#define ITEMGETINF_0D 0x0D
#define ITEMGETINF_0E 0x0E
@ -750,8 +750,8 @@ typedef enum {
#define INFTABLE_17F 0x17F
#define INFTABLE_190 0x190
#define INFTABLE_191 0x191
#define INFTABLE_192 0x192
#define INFTABLE_193 0x193
#define INFTABLE_HAS_DEKU_STICK_UPGRADE 0x192
#define INFTABLE_HAS_DEKU_NUT_UPGRADE 0x193
#define INFTABLE_195 0x195
#define INFTABLE_196 0x196
#define INFTABLE_197 0x197

View File

@ -1,11 +1,10 @@
/*
* File: z_en_dns.c
* Overlay: En_Dns
* Description: Deku Salesman
* Description: Deku Salesman - Sale Phase
*/
#include "z_en_dns.h"
#include "assets/objects/object_shopnuts/object_shopnuts.h"
#include "terminal.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
@ -15,33 +14,33 @@ void EnDns_Destroy(Actor* thisx, PlayState* play);
void EnDns_Update(Actor* thisx, PlayState* play);
void EnDns_Draw(Actor* thisx, PlayState* play);
u32 func_809EF5A4(EnDns* this);
u32 func_809EF658(EnDns* this);
u32 func_809EF70C(EnDns* this);
u32 func_809EF73C(EnDns* this);
u32 func_809EF800(EnDns* this);
u32 func_809EF854(EnDns* this);
u32 func_809EF8F4(EnDns* this);
u32 func_809EF9A4(EnDns* this);
u32 EnDns_CanBuyPrice(EnDns* this);
u32 EnDns_CanBuyDekuNuts(EnDns* this);
u32 EnDns_CanBuyDekuSticks(EnDns* this);
u32 EnDns_CanBuyDekuSeeds(EnDns* this);
u32 EnDns_CanBuyDekuShield(EnDns* this);
u32 EnDns_CanBuyBombs(EnDns* this);
u32 EnDns_CanBuyArrows(EnDns* this);
u32 EnDns_CanBuyBottle(EnDns* this);
void func_809EF9F8(EnDns* this);
void func_809EFA28(EnDns* this);
void func_809EFA58(EnDns* this);
void func_809EFA9C(EnDns* this);
void func_809EFACC(EnDns* this);
void func_809EFAFC(EnDns* this);
void func_809EFB40(EnDns* this);
void EnDns_PayPrice(EnDns* this);
void EnDns_PayForDekuNuts(EnDns* this);
void EnDns_PayForHeartPiece(EnDns* this);
void EnDns_PayForBombs(EnDns* this);
void EnDns_PayForArrows(EnDns* this);
void EnDns_PayForDekuStickUpgrade(EnDns* this);
void EnDns_PayForDekuNutUpgrade(EnDns* this);
void EnDns_SetupWait(EnDns* this, PlayState* play);
void EnDns_Wait(EnDns* this, PlayState* play);
void EnDns_SetupIdle(EnDns* this, PlayState* play);
void EnDns_Idle(EnDns* this, PlayState* play);
void EnDns_Talk(EnDns* this, PlayState* play);
void func_809EFDD0(EnDns* this, PlayState* play);
void func_809EFEE8(EnDns* this, PlayState* play);
void func_809EFF50(EnDns* this, PlayState* play);
void func_809EFF98(EnDns* this, PlayState* play);
void func_809F008C(EnDns* this, PlayState* play);
void EnDns_OfferSaleItem(EnDns* this, PlayState* play);
void EnDns_SetupSale(EnDns* this, PlayState* play);
void EnDns_Sale(EnDns* this, PlayState* play);
void EnDns_SetupBurrow(EnDns* this, PlayState* play);
void EnDns_SetupNoSaleBurrow(EnDns* this, PlayState* play);
void EnDns_Burrow(EnDns* this, PlayState* play);
void EnDns_PostBurrow(EnDns* this, PlayState* play);
ActorInit En_Dns_InitVars = {
ACTOR_EN_DNS,
@ -74,44 +73,42 @@ static ColliderCylinderInitType1 sCylinderInit = {
{ 18, 32, 0, { 0, 0, 0 } },
};
static u16 D_809F040C[] = {
static u16 sStartingTextIds[] = {
0x10A0, 0x10A1, 0x10A2, 0x10CA, 0x10CB, 0x10CC, 0x10CD, 0x10CE, 0x10CF, 0x10DC, 0x10DD,
};
// Debug text: "sells" { "Deku Nuts", "Deku Sticks", "Piece of Heart", "Deku Seeds",
// "Deku Shield", "Bombs", "Arrows", "Red Potion",
// "Green Potion", "Deku Stick Upgrade", "Deku Nut Upgrade" }
static char* D_809F0424[] = {
"デクの実売り ", "デクの棒売り ", "ハートの欠片売り ", "デクの種売り ",
"デクの盾売り ", "バクダン売り ", "矢売り ", "赤のくすり売り ",
"緑のくすり売り ", "デクの棒持てる数を増やす", "デクの実持てる数を増やす",
static char* sItemDebugTxt[] = {
"デクの実売り ", // "Deku Nuts"
"デクの棒売り ", // "Deku Sticks"
"ハートの欠片売り ", // "Piece of Heart"
"デクの種売り ", // "Deku Seeds"
"デクの盾売り ", // "Deku Shield"
"バクダン売り ", // "Bombs"
"矢売り ", // "Arrows"
"赤のくすり売り ", // "Red Potion"
"緑のくすり売り ", // "Green Potion"
"デクの棒持てる数を増やす", // "Deku Stick Upgrade"
"デクの実持てる数を増やす", // "Deku Nut Upgrade"
};
static DnsItemEntry D_809F0450 = { 20, 5, GI_DEKU_NUTS_5_2, func_809EF5A4, func_809EFA28 };
static DnsItemEntry sItemDekuNuts = { 20, 5, GI_DEKU_NUTS_5_2, EnDns_CanBuyDekuNuts, EnDns_PayForDekuNuts };
static DnsItemEntry sItemDekuSticks = { 15, 1, GI_DEKU_STICKS_1, EnDns_CanBuyDekuSticks, EnDns_PayPrice };
static DnsItemEntry sItemHeartPiece = { 10, 1, GI_HEART_PIECE, EnDns_CanBuyPrice, EnDns_PayForHeartPiece };
static DnsItemEntry sItemDekuSeeds = { 40, 30, GI_DEKU_SEEDS_30, EnDns_CanBuyDekuSeeds, EnDns_PayPrice };
static DnsItemEntry sItemDekuShield = { 50, 1, GI_SHIELD_DEKU, EnDns_CanBuyDekuShield, EnDns_PayPrice };
static DnsItemEntry sItemBombs = { 40, 5, GI_BOMBS_5, EnDns_CanBuyBombs, EnDns_PayForBombs };
static DnsItemEntry sItemArrows = { 70, 20, GI_ARROWS_30, EnDns_CanBuyArrows, EnDns_PayForArrows };
static DnsItemEntry sItemRedPotion = { 40, 1, GI_BOTTLE_POTION_RED, EnDns_CanBuyBottle, EnDns_PayPrice };
static DnsItemEntry sItemGreenPotion = { 40, 1, GI_BOTTLE_POTION_GREEN, EnDns_CanBuyBottle, EnDns_PayPrice };
static DnsItemEntry D_809F0460 = { 15, 1, GI_DEKU_STICKS_1, func_809EF658, func_809EF9F8 };
static DnsItemEntry D_809F0470 = { 10, 1, GI_HEART_PIECE, func_809EF70C, func_809EFA58 };
static DnsItemEntry D_809F0480 = { 40, 30, GI_DEKU_SEEDS_30, func_809EF73C, func_809EF9F8 };
static DnsItemEntry D_809F0490 = { 50, 1, GI_SHIELD_DEKU, func_809EF800, func_809EF9F8 };
static DnsItemEntry D_809F04A0 = { 40, 5, GI_BOMBS_5, func_809EF854, func_809EFA9C };
static DnsItemEntry D_809F04B0 = { 70, 20, GI_ARROWS_30, func_809EF8F4, func_809EFACC };
static DnsItemEntry D_809F04C0 = { 40, 1, GI_BOTTLE_POTION_RED, func_809EF9A4, func_809EF9F8 };
static DnsItemEntry D_809F04D0 = { 40, 1, GI_BOTTLE_POTION_GREEN, func_809EF9A4, func_809EF9F8 };
static DnsItemEntry D_809F04E0 = { 40, 1, GI_DEKU_STICK_UPGRADE_20, func_809EF70C, func_809EFAFC };
static DnsItemEntry D_809F04F0 = { 40, 1, GI_DEKU_NUT_UPGRADE_30, func_809EF70C, func_809EFB40 };
static DnsItemEntry sItemDekuStickUpgrade = { 40, 1, GI_DEKU_STICK_UPGRADE_20, EnDns_CanBuyPrice,
EnDns_PayForDekuStickUpgrade };
static DnsItemEntry sItemDekuNutUpgrade = { 40, 1, GI_DEKU_NUT_UPGRADE_30, EnDns_CanBuyPrice,
EnDns_PayForDekuNutUpgrade };
static DnsItemEntry* sItemEntries[] = {
&D_809F0450, &D_809F0460, &D_809F0470, &D_809F0480, &D_809F0490, &D_809F04A0,
&D_809F04B0, &D_809F04C0, &D_809F04D0, &D_809F04E0, &D_809F04F0,
&sItemDekuNuts, &sItemDekuSticks, &sItemHeartPiece, &sItemDekuSeeds, &sItemDekuShield, &sItemBombs,
&sItemArrows, &sItemRedPotion, &sItemGreenPotion, &sItemDekuStickUpgrade, &sItemDekuNutUpgrade,
};
static InitChainEntry sInitChain[] = {
@ -120,51 +117,52 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(targetArrowOffset, 30, ICHAIN_STOP),
};
typedef enum {
/* 0 */ ENDNS_ANIM_0,
/* 1 */ ENDNS_ANIM_1,
/* 2 */ ENDNS_ANIM_2
} EnDnsAnimation;
static AnimationMinimalInfo sAnimationInfo[] = {
{ &gBusinessScrubNervousIdleAnim, ANIMMODE_LOOP, 0.0f },
{ &gBusinessScrubAnim_4404, ANIMMODE_ONCE, 0.0f },
{ &gBusinessScrubLeaveBurrowAnim, ANIMMODE_ONCE, 0.0f },
{ &gBusinessScrubNervousTransitionAnim, ANIMMODE_ONCE, 0.0f },
};
void EnDns_Init(Actor* thisx, PlayState* play) {
EnDns* this = (EnDns*)thisx;
if (this->actor.params < 0) {
if (DNS_GET_TYPE(&this->actor) < 0) {
// "Function Error (Deku Salesman)"
osSyncPrintf(VT_FGCOL(RED) "引数エラー(売りナッツ)[ arg_data = %d ]" VT_RST "\n", this->actor.params);
Actor_Kill(&this->actor);
return;
}
// Sell Seeds instead of Arrows if Link is child
if ((this->actor.params == 0x0006) && (LINK_AGE_IN_YEARS == YEARS_CHILD)) {
this->actor.params = 0x0003;
if ((DNS_GET_TYPE(&this->actor) == DNS_TYPE_ARROWS_30) && (LINK_AGE_IN_YEARS == YEARS_CHILD)) {
DNS_GET_TYPE(&this->actor) = DNS_TYPE_DEKU_SEEDS_30;
}
// "Deku Salesman"
osSyncPrintf(VT_FGCOL(GREEN) "◆◆◆ 売りナッツ『%s』 ◆◆◆" VT_RST "\n", D_809F0424[this->actor.params],
this->actor.params);
osSyncPrintf(VT_FGCOL(GREEN) "◆◆◆ 売りナッツ『%s』 ◆◆◆" VT_RST "\n", sItemDebugTxt[DNS_GET_TYPE(&this->actor)]);
Actor_ProcessInitChain(&this->actor, sInitChain);
SkelAnime_InitFlex(play, &this->skelAnime, &gBusinessScrubSkel, &gBusinessScrubNervousTransitionAnim,
this->jointTable, this->morphTable, 18);
this->jointTable, this->morphTable, BUSINESS_SCRUB_LIMB_MAX);
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinderType1(play, &this->collider, &this->actor, &sCylinderInit);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f);
this->actor.textId = D_809F040C[this->actor.params];
this->actor.textId = sStartingTextIds[DNS_GET_TYPE(&this->actor)];
Actor_SetScale(&this->actor, 0.01f);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->maintainCollider = 1;
this->standOnGround = 1;
this->dropCollectible = 0;
this->bumpOn = true;
this->standOnGround = true;
this->dropCollectible = false;
this->actor.speed = 0.0f;
this->actor.velocity.y = 0.0f;
this->actor.gravity = -1.0f;
this->dnsItemEntry = sItemEntries[this->actor.params];
this->actionFunc = EnDns_SetupWait;
this->dnsItemEntry = sItemEntries[DNS_GET_TYPE(&this->actor)];
this->actionFunc = EnDns_SetupIdle;
}
void EnDns_Destroy(Actor* thisx, PlayState* play) {
@ -174,154 +172,175 @@ void EnDns_Destroy(Actor* thisx, PlayState* play) {
}
void EnDns_ChangeAnim(EnDns* this, u8 index) {
s16 frameCount;
s16 frameCount = Animation_GetLastFrame(sAnimationInfo[index].animation);
frameCount = Animation_GetLastFrame(sAnimationInfo[index].animation);
this->unk_2BA = index; // Not used anywhere else?
Animation_Change(&this->skelAnime, sAnimationInfo[index].animation, 1.0f, 0.0f, (f32)frameCount,
this->animIndex = index;
Animation_Change(&this->skelAnime, sAnimationInfo[index].animation, 1.0f, 0.0f, frameCount,
sAnimationInfo[index].mode, sAnimationInfo[index].morphFrames);
}
/* Item give checking functions */
u32 func_809EF5A4(EnDns* this) {
u32 EnDns_CanBuyDekuNuts(EnDns* this) {
if ((CUR_CAPACITY(UPG_DEKU_NUTS) != 0) && (AMMO(ITEM_DEKU_NUT) >= CUR_CAPACITY(UPG_DEKU_NUTS))) {
return 1;
return DNS_CANBUY_RESULT_CAPACITY_FULL;
}
if (gSaveContext.save.info.playerData.rupees < this->dnsItemEntry->itemPrice) {
return 0;
return DNS_CANBUY_RESULT_NEED_RUPEES;
}
if (Item_CheckObtainability(ITEM_DEKU_NUT) == ITEM_NONE) {
return 2;
return DNS_CANBUY_RESULT_SUCCESS_NEW_ITEM;
}
return 4;
return DNS_CANBUY_RESULT_SUCCESS;
}
u32 func_809EF658(EnDns* this) {
u32 EnDns_CanBuyDekuSticks(EnDns* this) {
if ((CUR_CAPACITY(UPG_DEKU_STICKS) != 0) && (AMMO(ITEM_DEKU_STICK) >= CUR_CAPACITY(UPG_DEKU_STICKS))) {
return 1;
return DNS_CANBUY_RESULT_CAPACITY_FULL;
}
if (gSaveContext.save.info.playerData.rupees < this->dnsItemEntry->itemPrice) {
return 0;
return DNS_CANBUY_RESULT_NEED_RUPEES;
}
if (Item_CheckObtainability(ITEM_DEKU_STICK) == ITEM_NONE) {
return 2;
return DNS_CANBUY_RESULT_SUCCESS_NEW_ITEM;
}
return 4;
return DNS_CANBUY_RESULT_SUCCESS;
}
u32 func_809EF70C(EnDns* this) {
u32 EnDns_CanBuyPrice(EnDns* this) {
if (gSaveContext.save.info.playerData.rupees < this->dnsItemEntry->itemPrice) {
return 0;
return DNS_CANBUY_RESULT_NEED_RUPEES;
}
return 4;
return DNS_CANBUY_RESULT_SUCCESS;
}
u32 func_809EF73C(EnDns* this) {
u32 EnDns_CanBuyDekuSeeds(EnDns* this) {
if (INV_CONTENT(ITEM_SLINGSHOT) == ITEM_NONE) {
return 3;
return DNS_CANBUY_RESULT_CANT_GET_NOW;
}
if (AMMO(ITEM_SLINGSHOT) >= CUR_CAPACITY(UPG_BULLET_BAG)) {
return 1;
return DNS_CANBUY_RESULT_CAPACITY_FULL;
}
if (gSaveContext.save.info.playerData.rupees < this->dnsItemEntry->itemPrice) {
return 0;
return DNS_CANBUY_RESULT_NEED_RUPEES;
}
if (Item_CheckObtainability(ITEM_DEKU_SEEDS) == ITEM_NONE) {
return 2;
return DNS_CANBUY_RESULT_SUCCESS_NEW_ITEM;
}
return 4;
return DNS_CANBUY_RESULT_SUCCESS;
}
u32 func_809EF800(EnDns* this) {
u32 EnDns_CanBuyDekuShield(EnDns* this) {
if (CHECK_OWNED_EQUIP_ALT(EQUIP_TYPE_SHIELD, EQUIP_INV_SHIELD_DEKU)) {
return 1;
return DNS_CANBUY_RESULT_CAPACITY_FULL;
}
if (gSaveContext.save.info.playerData.rupees < this->dnsItemEntry->itemPrice) {
return 0;
return DNS_CANBUY_RESULT_NEED_RUPEES;
}
return 4;
return DNS_CANBUY_RESULT_SUCCESS;
}
u32 func_809EF854(EnDns* this) {
u32 EnDns_CanBuyBombs(EnDns* this) {
if (!CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
return 3;
return DNS_CANBUY_RESULT_CANT_GET_NOW;
}
if (AMMO(ITEM_BOMB) >= CUR_CAPACITY(UPG_BOMB_BAG)) {
return 1;
return DNS_CANBUY_RESULT_CAPACITY_FULL;
}
if (gSaveContext.save.info.playerData.rupees < this->dnsItemEntry->itemPrice) {
return 0;
return DNS_CANBUY_RESULT_NEED_RUPEES;
}
return 4;
return DNS_CANBUY_RESULT_SUCCESS;
}
u32 func_809EF8F4(EnDns* this) {
u32 EnDns_CanBuyArrows(EnDns* this) {
if (Item_CheckObtainability(ITEM_BOW) == ITEM_NONE) {
return 3;
return DNS_CANBUY_RESULT_CANT_GET_NOW;
}
if (AMMO(ITEM_BOW) >= CUR_CAPACITY(UPG_QUIVER)) {
return 1;
return DNS_CANBUY_RESULT_CAPACITY_FULL;
}
if (gSaveContext.save.info.playerData.rupees < this->dnsItemEntry->itemPrice) {
return 0;
return DNS_CANBUY_RESULT_NEED_RUPEES;
}
return 4;
return DNS_CANBUY_RESULT_SUCCESS;
}
u32 func_809EF9A4(EnDns* this) {
u32 EnDns_CanBuyBottle(EnDns* this) {
if (!Inventory_HasEmptyBottle()) {
return 1;
return DNS_CANBUY_RESULT_CAPACITY_FULL;
}
if (gSaveContext.save.info.playerData.rupees < this->dnsItemEntry->itemPrice) {
return 0;
return DNS_CANBUY_RESULT_NEED_RUPEES;
}
return 4;
return DNS_CANBUY_RESULT_SUCCESS;
}
/* Paying and flagging functions */
void func_809EF9F8(EnDns* this) {
void EnDns_PayPrice(EnDns* this) {
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFA28(EnDns* this) {
void EnDns_PayForDekuNuts(EnDns* this) {
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFA58(EnDns* this) {
SET_ITEMGETINF(ITEMGETINF_0B);
void EnDns_PayForHeartPiece(EnDns* this) {
SET_ITEMGETINF(ITEMGETINF_DEKU_HEART_PIECE);
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFA9C(EnDns* this) {
void EnDns_PayForBombs(EnDns* this) {
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFACC(EnDns* this) {
void EnDns_PayForArrows(EnDns* this) {
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFAFC(EnDns* this) {
SET_INFTABLE(INFTABLE_192);
void EnDns_PayForDekuStickUpgrade(EnDns* this) {
SET_INFTABLE(INFTABLE_HAS_DEKU_STICK_UPGRADE);
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void func_809EFB40(EnDns* this) {
SET_INFTABLE(INFTABLE_193);
void EnDns_PayForDekuNutUpgrade(EnDns* this) {
SET_INFTABLE(INFTABLE_HAS_DEKU_NUT_UPGRADE);
Rupees_ChangeBy(-this->dnsItemEntry->itemPrice);
}
void EnDns_SetupWait(EnDns* this, PlayState* play) {
void EnDns_SetupIdle(EnDns* this, PlayState* play) {
if (this->skelAnime.curFrame == this->skelAnime.endFrame) {
this->actionFunc = EnDns_Wait;
EnDns_ChangeAnim(this, ENDNS_ANIM_0);
this->actionFunc = EnDns_Idle;
EnDns_ChangeAnim(this, DNS_ANIM_IDLE);
}
}
void EnDns_Wait(EnDns* this, PlayState* play) {
void EnDns_Idle(EnDns* this, PlayState* play) {
Math_SmoothStepToS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 3, 2000, 0);
this->actor.world.rot.y = this->actor.shape.rot.y;
if (Actor_ProcessTalkRequest(&this->actor, play)) {
this->actionFunc = EnDns_Talk;
} else {
@ -340,41 +359,45 @@ void EnDns_Talk(EnDns* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_CHOICE) && Message_ShouldAdvance(play)) {
switch (play->msgCtx.choiceIndex) {
case 0: // OK
switch (this->dnsItemEntry->purchaseableCheck(this)) {
case 0:
switch (this->dnsItemEntry->canBuy(this)) {
case DNS_CANBUY_RESULT_NEED_RUPEES:
Message_ContinueTextbox(play, 0x10A5);
this->actionFunc = func_809F008C;
this->actionFunc = EnDns_SetupNoSaleBurrow;
break;
case 1:
case DNS_CANBUY_RESULT_CAPACITY_FULL:
Message_ContinueTextbox(play, 0x10A6);
this->actionFunc = func_809F008C;
this->actionFunc = EnDns_SetupNoSaleBurrow;
break;
case 3:
case DNS_CANBUY_RESULT_CANT_GET_NOW:
Message_ContinueTextbox(play, 0x10DE);
this->actionFunc = func_809F008C;
this->actionFunc = EnDns_SetupNoSaleBurrow;
break;
case 2:
case 4:
case DNS_CANBUY_RESULT_SUCCESS_NEW_ITEM:
case DNS_CANBUY_RESULT_SUCCESS:
Message_ContinueTextbox(play, 0x10A7);
this->actionFunc = func_809EFEE8;
this->actionFunc = EnDns_SetupSale;
break;
}
break;
case 1: // No way
case 1: // "No"
Message_ContinueTextbox(play, 0x10A4);
this->actionFunc = func_809F008C;
this->actionFunc = EnDns_SetupNoSaleBurrow;
}
}
}
void func_809EFDD0(EnDns* this, PlayState* play) {
if (this->actor.params == 0x9) {
void EnDns_OfferSaleItem(EnDns* this, PlayState* play) {
if (DNS_GET_TYPE(&this->actor) == DNS_TYPE_DEKU_STICK_UPGRADE) {
if (CUR_UPG_VALUE(UPG_DEKU_STICKS) < 2) {
Actor_OfferGetItem(&this->actor, play, GI_DEKU_STICK_UPGRADE_20, 130.0f, 100.0f);
} else {
Actor_OfferGetItem(&this->actor, play, GI_DEKU_STICK_UPGRADE_30, 130.0f, 100.0f);
}
} else if (this->actor.params == 0xA) {
} else if (DNS_GET_TYPE(&this->actor) == DNS_TYPE_DEKU_NUT_UPGRADE) {
if (CUR_UPG_VALUE(UPG_DEKU_NUTS) < 2) {
Actor_OfferGetItem(&this->actor, play, GI_DEKU_NUT_UPGRADE_30, 130.0f, 100.0f);
} else {
@ -385,84 +408,85 @@ void func_809EFDD0(EnDns* this, PlayState* play) {
}
}
void func_809EFEE8(EnDns* this, PlayState* play) {
void EnDns_SetupSale(EnDns* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play)) {
Message_CloseTextbox(play);
func_809EFDD0(this, play);
this->actionFunc = func_809EFF50;
EnDns_OfferSaleItem(this, play);
this->actionFunc = EnDns_Sale;
}
}
void func_809EFF50(EnDns* this, PlayState* play) {
void EnDns_Sale(EnDns* this, PlayState* play) {
if (Actor_HasParent(&this->actor, play)) {
this->actor.parent = NULL;
this->actionFunc = func_809EFF98;
} else {
func_809EFDD0(this, play);
}
}
void func_809EFF98(EnDns* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (player->stateFlags1 & PLAYER_STATE1_10) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
this->dnsItemEntry->setRupeesAndFlags(this);
this->dropCollectible = 1;
this->maintainCollider = 0;
this->actor.flags &= ~ACTOR_FLAG_0;
EnDns_ChangeAnim(this, ENDNS_ANIM_1);
this->actionFunc = EnDns_SetupBurrow;
}
} else {
this->dnsItemEntry->setRupeesAndFlags(this);
this->dropCollectible = 1;
this->maintainCollider = 0;
this->actor.flags &= ~ACTOR_FLAG_0;
EnDns_ChangeAnim(this, ENDNS_ANIM_1);
this->actionFunc = EnDns_SetupBurrow;
}
}
void func_809F008C(EnDns* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
this->maintainCollider = 0;
this->actor.flags &= ~ACTOR_FLAG_0;
EnDns_ChangeAnim(this, ENDNS_ANIM_1);
this->actionFunc = EnDns_SetupBurrow;
} else {
EnDns_OfferSaleItem(this, play);
}
}
void EnDns_SetupBurrow(EnDns* this, PlayState* play) {
f32 frameCount = Animation_GetLastFrame(&gBusinessScrubAnim_4404);
Player* player = GET_PLAYER(play);
if (this->skelAnime.curFrame == frameCount) {
Actor_PlaySfx(&this->actor, NA_SE_EN_AKINDONUTS_HIDE);
if (player->stateFlags1 & PLAYER_STATE1_10) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
this->dnsItemEntry->payment(this);
this->dropCollectible = true;
this->bumpOn = false;
this->actor.flags &= ~ACTOR_FLAG_0;
EnDns_ChangeAnim(this, DNS_ANIM_BURROW);
this->actionFunc = EnDns_Burrow;
}
} else {
this->dnsItemEntry->payment(this);
this->dropCollectible = true;
this->bumpOn = false;
this->actor.flags &= ~ACTOR_FLAG_0;
EnDns_ChangeAnim(this, DNS_ANIM_BURROW);
this->actionFunc = EnDns_Burrow;
}
}
void EnDns_SetupNoSaleBurrow(EnDns* this, PlayState* play) {
if ((Message_GetState(&play->msgCtx) == TEXT_STATE_DONE) && Message_ShouldAdvance(play)) {
this->bumpOn = false;
this->actor.flags &= ~ACTOR_FLAG_0;
EnDns_ChangeAnim(this, DNS_ANIM_BURROW);
this->actionFunc = EnDns_Burrow;
this->standOnGround = 0;
this->yInitPos = this->actor.world.pos.y;
}
}
void EnDns_Burrow(EnDns* this, PlayState* play) {
f32 depth;
f32 frameCount = Animation_GetLastFrame(&gBusinessScrubLeaveBurrowAnim);
if (this->skelAnime.curFrame == frameCount) {
Actor_PlaySfx(&this->actor, NA_SE_EN_AKINDONUTS_HIDE);
this->actionFunc = EnDns_PostBurrow;
this->standOnGround = false;
this->yInitPos = this->actor.world.pos.y;
}
}
void EnDns_PostBurrow(EnDns* this, PlayState* play) {
f32 depthInGround = this->yInitPos - this->actor.world.pos.y;
Vec3f initPos;
s32 i;
depth = this->yInitPos - this->actor.world.pos.y;
if ((this->dustTimer & 3) == 0) {
initPos.x = this->actor.world.pos.x;
initPos.y = this->yInitPos;
initPos.z = this->actor.world.pos.z;
func_80028990(play, 20.0f, &initPos);
}
this->actor.shape.rot.y += 0x2000;
// Drops only if you bought its item
if (depth > 400.0f) {
if (depthInGround > 400.0f) {
if (this->dropCollectible) {
initPos.x = this->actor.world.pos.x;
initPos.y = this->yInitPos;
initPos.z = this->actor.world.pos.z;
for (i = 0; i < 3; i++) {
Item_DropCollectible(play, &initPos, ITEM00_RECOVERY_HEART);
}
@ -476,16 +500,20 @@ void EnDns_Update(Actor* thisx, PlayState* play) {
s16 pad;
this->dustTimer++;
this->actor.textId = D_809F040C[this->actor.params];
this->actor.textId = sStartingTextIds[DNS_GET_TYPE(&this->actor)];
Actor_SetFocus(&this->actor, 60.0f);
Actor_SetScale(&this->actor, 0.01f);
SkelAnime_Update(&this->skelAnime);
Actor_MoveXZGravity(&this->actor);
this->actionFunc(this, play);
if (this->standOnGround) {
Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, 20.0f, 20.0f, UPDBGCHECKINFO_FLAG_2);
}
if (this->maintainCollider) {
if (this->bumpOn) {
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
}

View File

@ -3,31 +3,62 @@
#include "ultra64.h"
#include "global.h"
#include "assets/objects/object_shopnuts/object_shopnuts.h"
#define DNS_GET_TYPE(thisx) ((thisx)->params)
typedef enum {
/* 0 */ DNS_TYPE_DEKU_NUTS_5,
/* 1 */ DNS_TYPE_DEKU_STICKS_1,
/* 2 */ DNS_TYPE_HEART_PIECE,
/* 3 */ DNS_TYPE_DEKU_SEEDS_30,
/* 4 */ DNS_TYPE_DEKU_SHIELD,
/* 5 */ DNS_TYPE_BOMBS_5,
/* 6 */ DNS_TYPE_ARROWS_30,
/* 7 */ DNS_TYPE_RED_POTION,
/* 8 */ DNS_TYPE_GREEN_POTION,
/* 9 */ DNS_TYPE_DEKU_STICK_UPGRADE,
/* 10 */ DNS_TYPE_DEKU_NUT_UPGRADE
} EnDnsType;
typedef enum {
/* 0 */ DNS_CANBUY_RESULT_NEED_RUPEES,
/* 1 */ DNS_CANBUY_RESULT_CAPACITY_FULL,
/* 2 */ DNS_CANBUY_RESULT_SUCCESS_NEW_ITEM,
/* 3 */ DNS_CANBUY_RESULT_CANT_GET_NOW,
/* 4 */ DNS_CANBUY_RESULT_SUCCESS
} EnDnsCanBuyResult;
typedef enum {
/* 0 */ DNS_ANIM_IDLE,
/* 1 */ DNS_ANIM_BURROW,
/* 2 */ DNS_ANIM_IDLE_TRANSITION
} EnDnsAnimation;
struct EnDns;
typedef void (*EnDnsActionFunc)(struct EnDns*, PlayState*);
typedef u32 (*EnDnsPurchaseableCheck)(struct EnDns*);
typedef void (*EnDnsSetRupeesAndFlags)(struct EnDns*);
typedef u32 (*EnDnsCanBuyFunc)(struct EnDns*);
typedef void (*EnDnsPaymentFunc)(struct EnDns*);
typedef struct {
/* 0x00 */ s16 itemPrice;
/* 0x02 */ u16 itemAmount;
/* 0x04 */ s32 getItemId;
/* 0x08 */ EnDnsPurchaseableCheck purchaseableCheck;
/* 0x0C */ EnDnsSetRupeesAndFlags setRupeesAndFlags;
/* 0x08 */ EnDnsCanBuyFunc canBuy;
/* 0x0C */ EnDnsPaymentFunc payment;
} DnsItemEntry; // size = 0x10
typedef struct EnDns {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[18];
/* 0x01FC */ Vec3s morphTable[18];
/* 0x0190 */ Vec3s jointTable[BUSINESS_SCRUB_LIMB_MAX];
/* 0x01FC */ Vec3s morphTable[BUSINESS_SCRUB_LIMB_MAX];
/* 0x0268 */ EnDnsActionFunc actionFunc;
/* 0x026C */ ColliderCylinder collider;
/* 0x02B8 */ s16 dustTimer;
/* 0x02BA */ u8 unk_2BA;
/* 0x02BB */ u8 maintainCollider;
/* 0x02BA */ u8 animIndex; // set but not read
/* 0x02BB */ u8 bumpOn;
/* 0x02BC */ u8 standOnGround;
/* 0x02BD */ u8 dropCollectible;
/* 0x02C0 */ DnsItemEntry* dnsItemEntry;

View File

@ -69,7 +69,7 @@ void EnNutsball_Init(Actor* thisx, PlayState* play) {
ActorShape_Init(&this->actor.shape, 400.0f, ActorShadow_DrawCircle, 13.0f);
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[this->actor.params]);
this->requiredObjectSlot = Object_GetSlot(&play->objectCtx, sObjectIds[NUTSBALL_GET_TYPE(&this->actor)]);
if (this->requiredObjectSlot < 0) {
Actor_Kill(&this->actor);
@ -165,16 +165,16 @@ void EnNutsball_Update(Actor* thisx, PlayState* play) {
}
void EnNutsball_Draw(Actor* thisx, PlayState* play) {
s32 pad;
EnNutsball* this = (EnNutsball*)thisx;
OPEN_DISPS(play->state.gfxCtx, "../z_en_nutsball.c", 327);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
Matrix_Mult(&play->billboardMtxF, MTXMODE_APPLY);
Matrix_RotateZ(thisx->home.rot.z * 9.58738e-05f, MTXMODE_APPLY);
Matrix_RotateZ(this->actor.home.rot.z * 9.58738e-05f, MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(play->state.gfxCtx, "../z_en_nutsball.c", 333),
G_MTX_MODELVIEW | G_MTX_LOAD);
gSPDisplayList(POLY_OPA_DISP++, sDLists[thisx->params]);
gSPDisplayList(POLY_OPA_DISP++, sDLists[NUTSBALL_GET_TYPE(&this->actor)]);
CLOSE_DISPS(play->state.gfxCtx, "../z_en_nutsball.c", 337);
}

View File

@ -4,6 +4,16 @@
#include "ultra64.h"
#include "global.h"
#define NUTSBALL_GET_TYPE(thisx) ((thisx)->params)
typedef enum {
/* 0 */ EN_NUTSBALL_TYPE_DEKUNUTS,
/* 1 */ EN_NUTSBALL_TYPE_HINTNUTS,
/* 2 */ EN_NUTSBALL_TYPE_SHOPNUTS,
/* 3 */ EN_NUTSBALL_TYPE_DNS,
/* 4 */ EN_NUTSBALL_TYPE_DNK
} EnNutsballType;
struct EnNutsball;
typedef void (*EnNutsballActionFunc)(struct EnNutsball*, PlayState*);

View File

@ -1,5 +1,10 @@
/*
* File: z_en_shopnuts.c
* Overlay: En_Shopnuts
* Description: Deku Salesman - Attack Phase
*/
#include "z_en_shopnuts.h"
#include "assets/objects/object_shopnuts/object_shopnuts.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2)
@ -8,10 +13,10 @@ void EnShopnuts_Destroy(Actor* thisx, PlayState* play);
void EnShopnuts_Update(Actor* thisx, PlayState* play);
void EnShopnuts_Draw(Actor* thisx, PlayState* play);
void EnShopnuts_SetupWait(EnShopnuts* this);
void EnShopnuts_Wait(EnShopnuts* this, PlayState* play);
void EnShopnuts_SetupIdle(EnShopnuts* this);
void EnShopnuts_Idle(EnShopnuts* this, PlayState* play);
void EnShopnuts_LookAround(EnShopnuts* this, PlayState* play);
void EnShopnuts_Stand(EnShopnuts* this, PlayState* play);
void EnShopnuts_Peek(EnShopnuts* this, PlayState* play);
void EnShopnuts_ThrowNut(EnShopnuts* this, PlayState* play);
void EnShopnuts_Burrow(EnShopnuts* this, PlayState* play);
void EnShopnuts_SpawnSalesman(EnShopnuts* this, PlayState* play);
@ -48,7 +53,7 @@ static ColliderCylinderInit sCylinderInit = {
{ 20, 40, 0, { 0, 0, 0 } },
};
static CollisionCheckInfoInit sColChkInfoInit = { 1, 20, 40, 0xFE };
static CollisionCheckInfoInit sColChkInfoInit = { 1, 20, 40, MASS_HEAVY };
static InitChainEntry sInitChain[] = {
ICHAIN_S8(naviEnemyId, NAVI_ENEMY_BUSINESS_SCRUB, ICHAIN_CONTINUE),
@ -61,19 +66,23 @@ void EnShopnuts_Init(Actor* thisx, PlayState* play) {
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f);
SkelAnime_InitFlex(play, &this->skelAnime, &gBusinessScrubSkel, &gBusinessScrubAnim_4574, this->jointTable,
this->morphTable, 18);
SkelAnime_InitFlex(play, &this->skelAnime, &gBusinessScrubSkel, &gBusinessScrubPeekAnim, this->jointTable,
this->morphTable, BUSINESS_SCRUB_LIMB_MAX);
Collider_InitCylinder(play, &this->collider);
Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
Collider_UpdateCylinder(&this->actor, &this->collider);
if (((this->actor.params == 0x0002) && GET_ITEMGETINF(ITEMGETINF_0B)) ||
((this->actor.params == 0x0009) && GET_INFTABLE(INFTABLE_192)) ||
((this->actor.params == 0x000A) && GET_INFTABLE(INFTABLE_193))) {
if (((SHOPNUTS_GET_TYPE(&this->actor) == DNS_TYPE_HEART_PIECE) && GET_ITEMGETINF(ITEMGETINF_DEKU_HEART_PIECE)) ||
((SHOPNUTS_GET_TYPE(&this->actor) == DNS_TYPE_DEKU_STICK_UPGRADE) &&
GET_INFTABLE(INFTABLE_HAS_DEKU_STICK_UPGRADE)) ||
((SHOPNUTS_GET_TYPE(&this->actor) == DNS_TYPE_DEKU_NUT_UPGRADE) &&
GET_INFTABLE(INFTABLE_HAS_DEKU_NUT_UPGRADE))) {
Actor_Kill(&this->actor);
} else {
EnShopnuts_SetupWait(this);
EnShopnuts_SetupIdle(this);
}
}
@ -83,12 +92,12 @@ void EnShopnuts_Destroy(Actor* thisx, PlayState* play) {
Collider_DestroyCylinder(play, &this->collider);
}
void EnShopnuts_SetupWait(EnShopnuts* this) {
Animation_PlayOnceSetSpeed(&this->skelAnime, &gBusinessScrubAnim_139C, 0.0f);
void EnShopnuts_SetupIdle(EnShopnuts* this) {
Animation_PlayOnceSetSpeed(&this->skelAnime, &gBusinessScrubInitialAnim, 0.0f);
this->animFlagAndTimer = Rand_S16Offset(100, 50);
this->collider.dim.height = 5;
this->collider.base.acFlags &= ~AC_ON;
this->actionFunc = EnShopnuts_Wait;
this->actionFunc = EnShopnuts_Idle;
}
void EnShopnuts_SetupLookAround(EnShopnuts* this) {
@ -98,22 +107,24 @@ void EnShopnuts_SetupLookAround(EnShopnuts* this) {
}
void EnShopnuts_SetupThrowNut(EnShopnuts* this) {
Animation_PlayOnce(&this->skelAnime, &gBusinessScrubAnim_1EC);
Animation_PlayOnce(&this->skelAnime, &gBusinessScrubThrowNutAnim);
this->actionFunc = EnShopnuts_ThrowNut;
}
void EnShopnuts_SetupStand(EnShopnuts* this) {
Animation_MorphToLoop(&this->skelAnime, &gBusinessScrubAnim_4574, -3.0f);
void EnShopnuts_SetupPeek(EnShopnuts* this) {
Animation_MorphToLoop(&this->skelAnime, &gBusinessScrubPeekAnim, -3.0f);
if (this->actionFunc == EnShopnuts_ThrowNut) {
this->animFlagAndTimer = 2 | 0x1000; // sets timer and flag
} else {
this->animFlagAndTimer = 1;
}
this->actionFunc = EnShopnuts_Stand;
this->actionFunc = EnShopnuts_Peek;
}
void EnShopnuts_SetupBurrow(EnShopnuts* this) {
Animation_MorphToPlayOnce(&this->skelAnime, &gBusinessScrubAnim_39C, -5.0f);
Animation_MorphToPlayOnce(&this->skelAnime, &gBusinessScrubPeekBurrowAnim, -5.0f);
Actor_PlaySfx(&this->actor, NA_SE_EN_NUTS_DOWN);
this->actionFunc = EnShopnuts_Burrow;
}
@ -125,15 +136,17 @@ void EnShopnuts_SetupSpawnSalesman(EnShopnuts* this) {
this->actionFunc = EnShopnuts_SpawnSalesman;
}
void EnShopnuts_Wait(EnShopnuts* this, PlayState* play) {
void EnShopnuts_Idle(EnShopnuts* this, PlayState* play) {
s32 hasSlowPlaybackSpeed = false;
if (this->skelAnime.playSpeed < 0.5f) {
hasSlowPlaybackSpeed = true;
}
if (hasSlowPlaybackSpeed && (this->animFlagAndTimer != 0)) {
this->animFlagAndTimer--;
}
if (Animation_OnFrame(&this->skelAnime, 9.0f)) {
this->collider.base.acFlags |= AC_ON;
} else if (Animation_OnFrame(&this->skelAnime, 8.0f)) {
@ -149,7 +162,7 @@ void EnShopnuts_Wait(EnShopnuts* this, PlayState* play) {
} else if ((this->animFlagAndTimer == 0) && (this->actor.xzDistToPlayer > 320.0f)) {
EnShopnuts_SetupLookAround(this);
} else {
EnShopnuts_SetupStand(this);
EnShopnuts_SetupPeek(this);
}
}
if (hasSlowPlaybackSpeed &&
@ -161,22 +174,27 @@ void EnShopnuts_Wait(EnShopnuts* this, PlayState* play) {
void EnShopnuts_LookAround(EnShopnuts* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, 0.0f) && (this->animFlagAndTimer != 0)) {
this->animFlagAndTimer--;
}
if ((this->actor.xzDistToPlayer < 120.0f) || (this->animFlagAndTimer == 0)) {
EnShopnuts_SetupBurrow(this);
}
}
void EnShopnuts_Stand(EnShopnuts* this, PlayState* play) {
void EnShopnuts_Peek(EnShopnuts* this, PlayState* play) {
SkelAnime_Update(&this->skelAnime);
if (Animation_OnFrame(&this->skelAnime, 0.0f) && (this->animFlagAndTimer != 0)) {
this->animFlagAndTimer--;
}
if (!(this->animFlagAndTimer & 0x1000)) {
Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0xE38);
}
if ((this->actor.xzDistToPlayer < 120.0f) || (this->animFlagAndTimer == 0x1000)) {
EnShopnuts_SetupBurrow(this);
} else if (this->animFlagAndTimer == 0) {
@ -188,16 +206,19 @@ void EnShopnuts_ThrowNut(EnShopnuts* this, PlayState* play) {
Vec3f spawnPos;
Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0xE38);
if (this->actor.xzDistToPlayer < 120.0f) {
EnShopnuts_SetupBurrow(this);
} else if (SkelAnime_Update(&this->skelAnime)) {
EnShopnuts_SetupStand(this);
EnShopnuts_SetupPeek(this);
} else if (Animation_OnFrame(&this->skelAnime, 6.0f)) {
spawnPos.x = this->actor.world.pos.x + (Math_SinS(this->actor.shape.rot.y) * 23.0f);
spawnPos.y = this->actor.world.pos.y + 12.0f;
spawnPos.z = this->actor.world.pos.z + (Math_CosS(this->actor.shape.rot.y) * 23.0f);
if (Actor_Spawn(&play->actorCtx, play, ACTOR_EN_NUTSBALL, spawnPos.x, spawnPos.y, spawnPos.z,
this->actor.shape.rot.x, this->actor.shape.rot.y, this->actor.shape.rot.z, 2) != NULL) {
this->actor.shape.rot.x, this->actor.shape.rot.y, this->actor.shape.rot.z,
EN_NUTSBALL_TYPE_SHOPNUTS) != NULL) {
Actor_PlaySfx(&this->actor, NA_SE_EN_NUTS_THROW);
}
}
@ -205,10 +226,11 @@ void EnShopnuts_ThrowNut(EnShopnuts* this, PlayState* play) {
void EnShopnuts_Burrow(EnShopnuts* this, PlayState* play) {
if (SkelAnime_Update(&this->skelAnime)) {
EnShopnuts_SetupWait(this);
EnShopnuts_SetupIdle(this);
} else {
this->collider.dim.height = ((4.0f - CLAMP_MAX(this->skelAnime.curFrame, 4.0f)) * 10.0f) + 5.0f;
}
if (Animation_OnFrame(&this->skelAnime, 4.0f)) {
this->collider.base.acFlags &= ~AC_ON;
}
@ -218,7 +240,7 @@ void EnShopnuts_SpawnSalesman(EnShopnuts* this, PlayState* play) {
if (SkelAnime_Update(&this->skelAnime)) {
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_DNS, this->actor.world.pos.x, this->actor.world.pos.y,
this->actor.world.pos.z, this->actor.shape.rot.x, this->actor.shape.rot.y, this->actor.shape.rot.z,
this->actor.params);
SHOPNUTS_GET_TYPE(&this->actor));
Actor_Kill(&this->actor);
} else {
Math_ApproachS(&this->actor.shape.rot.y, this->actor.yawTowardsPlayer, 2, 0xE38);
@ -239,18 +261,23 @@ void EnShopnuts_Update(Actor* thisx, PlayState* play) {
EnShopnuts* this = (EnShopnuts*)thisx;
EnShopnuts_ColliderCheck(this, play);
this->actionFunc(this, play);
Actor_UpdateBgCheckInfo(play, &this->actor, 20.0f, this->collider.dim.radius, this->collider.dim.height,
UPDBGCHECKINFO_FLAG_2);
if (this->collider.base.acFlags & AC_ON) {
CollisionCheck_SetAC(play, &play->colChkCtx, &this->collider.base);
}
CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
if (this->actionFunc == EnShopnuts_Wait) {
if (this->actionFunc == EnShopnuts_Idle) {
Actor_SetFocus(&this->actor, this->skelAnime.curFrame);
} else if (this->actionFunc == EnShopnuts_Burrow) {
Actor_SetFocus(&this->actor,
20.0f - ((this->skelAnime.curFrame * 20.0f) / Animation_GetLastFrame(&gBusinessScrubAnim_39C)));
Actor_SetFocus(&this->actor, 20.0f - ((this->skelAnime.curFrame * 20.0f) /
Animation_GetLastFrame(&gBusinessScrubPeekBurrowAnim)));
} else {
Actor_SetFocus(&this->actor, 20.0f);
}
@ -259,21 +286,21 @@ void EnShopnuts_Update(Actor* thisx, PlayState* play) {
s32 EnShopnuts_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnShopnuts* this = (EnShopnuts*)thisx;
if ((limbIndex == 9) && (this->actionFunc == EnShopnuts_ThrowNut)) {
if ((limbIndex == BUSINESS_SCRUB_LIMB_NOSE) && (this->actionFunc == EnShopnuts_ThrowNut)) {
*dList = NULL;
}
return 0;
}
void EnShopnuts_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnShopnuts* this = (EnShopnuts*)thisx;
f32 curFrame;
f32 x;
f32 y;
f32 z;
if ((limbIndex == 9) && (this->actionFunc == EnShopnuts_ThrowNut)) {
if ((limbIndex == BUSINESS_SCRUB_LIMB_NOSE) && (this->actionFunc == EnShopnuts_ThrowNut)) {
OPEN_DISPS(play->state.gfxCtx, "../z_en_shopnuts.c", 682);
curFrame = this->skelAnime.curFrame;
if (curFrame <= 6.0f) {

View File

@ -3,9 +3,13 @@
#include "ultra64.h"
#include "global.h"
#include "overlays/actors/ovl_En_Dns/z_en_dns.h"
#include "overlays/actors/ovl_En_Nutsball/z_en_nutsball.h"
struct EnShopnuts;
#define SHOPNUTS_GET_TYPE(thisx) ((thisx)->params)
typedef void (*EnShopnutsActionFunc)(struct EnShopnuts*, PlayState*);
typedef struct EnShopnuts {
@ -13,8 +17,8 @@ typedef struct EnShopnuts {
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnShopnutsActionFunc actionFunc;
/* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes that projectile has been thrown
/* 0x0196 */ Vec3s jointTable[18];
/* 0x0202 */ Vec3s morphTable[18];
/* 0x0196 */ Vec3s jointTable[BUSINESS_SCRUB_LIMB_MAX];
/* 0x0202 */ Vec3s morphTable[BUSINESS_SCRUB_LIMB_MAX];
/* 0x0270 */ ColliderCylinder collider;
} EnShopnuts; // size = 0x02BC