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Match En actors A-C, and a few more (#1890)
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parent
7d128adf83
commit
10bae68937
20 changed files with 112 additions and 80 deletions
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@ -474,7 +474,7 @@ Gfx* EnBombf_NewMtxDList(GraphicsContext* gfxCtx, PlayState* play) {
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Matrix_ReplaceRotation(&play->billboardMtxF);
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gSPMatrix(displayListHead++, MATRIX_NEW(gfxCtx, "../z_en_bombf.c", 1021),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPEndDisplayList(displayListHead);
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gSPEndDisplayList(displayListHead++);
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return displayList;
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}
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@ -482,8 +482,6 @@ void EnBombf_Draw(Actor* thisx, PlayState* play) {
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s32 pad;
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EnBombf* this = (EnBombf*)thisx;
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if (1) {}
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OPEN_DISPS(play->state.gfxCtx, "../z_en_bombf.c", 1034);
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if (thisx->params <= BOMBFLOWER_BODY) {
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@ -510,5 +508,7 @@ void EnBombf_Draw(Actor* thisx, PlayState* play) {
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Collider_UpdateSpheres(0, &this->explosionCollider);
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}
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if (1) {}
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CLOSE_DISPS(play->state.gfxCtx, "../z_en_bombf.c", 1063);
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}
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