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Match En actors A-C, and a few more (#1890)
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20 changed files with 112 additions and 80 deletions
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@ -205,6 +205,7 @@ void EnBx_Draw(Actor* thisx, PlayState* play) {
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s32 pad;
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Mtx* mtx = GRAPH_ALLOC(play->state.gfxCtx, 4 * sizeof(Mtx));
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s16 i;
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s16 off;
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OPEN_DISPS(play->state.gfxCtx, "../z_en_bx.c", 464);
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@ -226,7 +227,7 @@ void EnBx_Draw(Actor* thisx, PlayState* play) {
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thisx->scale.z = thisx->scale.x = (Math_CosS(this->unk_14E) * 0.0075f) + 0.015f;
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for (i = 3; i >= 0; i--) {
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s16 off = (0x2000 * i);
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off = (0x2000 * i);
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this->unk_184[i].z = this->unk_184[i].x = (Math_CosS(this->unk_14E + off) * 0.0075f) + 0.015f;
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this->unk_1B4[i].x = thisx->shape.rot.x;
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