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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
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281 changed files with 1013 additions and 979 deletions

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@ -2621,8 +2621,8 @@ void CollisionCheck_AC(GlobalContext* globalCtx, CollisionCheckContext* colChkCt
/**
* Iterates through all AT colliders, testing them for AC collisions with each AC collider, setting the info regarding
* the collision for each AC and AT collider that collided. Then spawns hitmarks and plays sound effects for each
* successful collision. To collide, an AT collider must share a type (PLAYER, ENEMY, or BOMB) with the AC collider and
* the toucher and bumper elements that overlapped must share a dmgFlag.
* successful collision. To collide, an AT collider must share a type (AC_TYPE_PLAYER, AC_TYPE_ENEMY, or AC_TYPE_OTHER)
* with the AC collider and the toucher and bumper elements that overlapped must share a dmgFlag.
*/
void CollisionCheck_AT(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx) {
Collider** col;