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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -1437,14 +1437,14 @@ void func_8009BEEC(GlobalContext* globalCtx) {
s32 var;
if (globalCtx->gameplayFrames % 128 == 13) {
var = Quake_Add(ACTIVE_CAM, 2);
var = Quake_Add(GET_ACTIVE_CAM(globalCtx), 2);
Quake_SetSpeed(var, 10000);
Quake_SetQuakeValues(var, 4, 0, 0, 0);
Quake_SetCountdown(var, 127);
}
if ((globalCtx->gameplayFrames % 64 == 0) && (Rand_ZeroOne() > 0.6f)) {
var = Quake_Add(ACTIVE_CAM, 3);
var = Quake_Add(GET_ACTIVE_CAM(globalCtx), 3);
Quake_SetSpeed(var, 32000.0f + (Rand_ZeroOne() * 3000.0f));
Quake_SetQuakeValues(var, 10.0f - (Rand_ZeroOne() * 9.0f), 0, 0, 0);
Quake_SetCountdown(var, 48.0f - (Rand_ZeroOne() * 15.0f));
@ -2081,7 +2081,7 @@ void func_8009EE44(GlobalContext* globalCtx) {
if ((globalCtx->roomCtx.unk_74[0] == 0) && (INV_CONTENT(ITEM_COJIRO) == ITEM_COJIRO)) {
if (globalCtx->roomCtx.unk_74[1] == 50) {
func_8002F7DC(&PLAYER->actor, NA_SE_EV_CHICKEN_CRY_M);
func_8002F7DC(&GET_PLAYER(globalCtx)->actor, NA_SE_EV_CHICKEN_CRY_M);
globalCtx->roomCtx.unk_74[0] = 1;
}
globalCtx->roomCtx.unk_74[1]++;