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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
This commit is contained in:
engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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GPG key ID: 4AEE18F83AFDEB23
281 changed files with 1013 additions and 979 deletions

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@ -410,7 +410,7 @@ void BossMo_Tentacle(BossMo* this, GlobalContext* globalCtx) {
s16 tentXrot;
s16 sp1B4 = 0; // real
s32 buttons;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s16 indS0;
s16 indS1;
Camera* camera1;
@ -1196,7 +1196,7 @@ void BossMo_IntroCs(BossMo* this, GlobalContext* globalCtx) {
f32 sp80;
f32 sp7C;
f32 sp78;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
Camera* camera = Gameplay_GetCamera(globalCtx, MAIN_CAM);
Vec3f bubblePos;
Vec3f bubblePos2;
@ -1728,7 +1728,7 @@ void BossMo_DeathCs(BossMo* this, GlobalContext* globalCtx) {
void BossMo_CoreCollisionCheck(BossMo* this, GlobalContext* globalCtx) {
s16 i;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("Core_Damage_check START\n");
@ -1832,8 +1832,8 @@ void BossMo_Core(BossMo* this, GlobalContext* globalCtx) {
0.1f, 0.15f, 0.2f, 0.3f, 0.4f, 0.43f, 0.4f, 0.3f, 0.2f, 0.15f, 0.1f,
};
u8 nearLand;
s16 i; // not on stack
Player* player = PLAYER; // not on stack
s16 i; // not on stack
Player* player = GET_PLAYER(globalCtx); // not on stack
f32 spDC;
f32 spD8;
f32 spD4;
@ -2203,7 +2203,7 @@ void BossMo_UpdateCore(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BossMo* this = THIS;
s16 i;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
osSyncPrintf("CORE mode = <%d>\n", this->work[MO_TENT_ACTION_STATE]);
if (sMorphaTent2 == NULL) {
@ -2250,7 +2250,7 @@ void BossMo_UpdateTent(Actor* thisx, GlobalContext* globalCtx) {
s16 index;
s32 pad;
BossMo* this = THIS;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
f32 phi_f0;
if ((this == sMorphaTent2) && (this->tent2KillTimer != 0)) {