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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
This commit is contained in:
engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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GPG key ID: 4AEE18F83AFDEB23
281 changed files with 1013 additions and 979 deletions

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@ -520,9 +520,9 @@ void func_80967DBC(Demo6K* this, GlobalContext* globalCtx) {
}
if (this->timer2 > 104) {
func_80967BF8(PLAYER, globalCtx);
func_80967BF8(GET_PLAYER(globalCtx), globalCtx);
Actor_Kill(&this->actor);
Audio_PlayActorSound2(&PLAYER->actor, NA_SE_EN_FANTOM_HIT_THUNDER);
Audio_PlayActorSound2(&GET_PLAYER(globalCtx)->actor, NA_SE_EN_FANTOM_HIT_THUNDER);
} else if (this->timer2 > 94) {
Actor_SetScale(&this->actor, this->actor.scale.x + 0.03f);
@ -695,7 +695,7 @@ void func_809688C4(Actor* thisx, GlobalContext* globalCtx2) {
func_80093D84(globalCtx->state.gfxCtx);
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 255, 255);
Matrix_RotateY((s16)(Camera_GetCamDirYaw(ACTIVE_CAM) + 0x8000) * (M_PI / 0x8000), MTXMODE_APPLY);
Matrix_RotateY((s16)(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000) * (M_PI / 0x8000), MTXMODE_APPLY);
for (i = 0; i < 16; i++) {
gDPPipeSync(POLY_XLU_DISP++);