mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-21 06:21:16 +00:00
Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
This commit is contained in:
parent
f8498478c4
commit
1117783731
281 changed files with 1013 additions and 979 deletions
|
@ -176,7 +176,7 @@ void DemoDu_CsFireMedallion_SpawnDoorWarp(DemoDu* this, GlobalContext* globalCtx
|
|||
|
||||
// Gives the Fire Medallion to Link.
|
||||
void func_80969F38(DemoDu* this, GlobalContext* globalCtx) {
|
||||
Player* player = PLAYER;
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
f32 posX = player->actor.world.pos.x;
|
||||
f32 posY = player->actor.world.pos.y + 80.0f;
|
||||
f32 posZ = player->actor.world.pos.z;
|
||||
|
@ -195,7 +195,7 @@ void DemoDu_CsFireMedallion_AdvanceTo01(DemoDu* this, GlobalContext* globalCtx)
|
|||
s32 pad[2];
|
||||
|
||||
if ((gSaveContext.chamberCutsceneNum == 1) && (gSaveContext.sceneSetupIndex < 4)) {
|
||||
Player* player = PLAYER;
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
this->updateIndex = CS_FIREMEDALLION_SUBSCENE(1);
|
||||
globalCtx->csCtx.segment = D_8096C1A4;
|
||||
|
@ -316,7 +316,7 @@ void DemoDu_CsPlaySfx_DaruniaFalling(GlobalContext* globalCtx) {
|
|||
|
||||
// Cutscene: Darunia gives Link the Goron's Ruby.
|
||||
void DemoDu_CsPlaySfx_DaruniaHitsLink(GlobalContext* globalCtx) {
|
||||
Player* player = PLAYER;
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
s32 pad;
|
||||
|
||||
func_80078914(&player->actor.projectedPos, NA_SE_EN_DARUNIA_HIT_LINK);
|
||||
|
@ -333,7 +333,7 @@ void DemoDu_CsPlaySfx_HitBreast(DemoDu* this) {
|
|||
// Sfx played when Link is escaping from the gorons at the end of the scene.
|
||||
void DemoDu_CsPlaySfx_LinkEscapeFromGorons(GlobalContext* globalCtx) {
|
||||
if (globalCtx->csCtx.frames == 1400) {
|
||||
Player* player = PLAYER;
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_VO_LI_FALL_L_KID, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
|
@ -344,7 +344,7 @@ void DemoDu_CsPlaySfx_LinkEscapeFromGorons(GlobalContext* globalCtx) {
|
|||
// Sfx played when Link is surprised by Darunia falling from the sky.
|
||||
void DemoDu_CsPlaySfx_LinkSurprised(GlobalContext* globalCtx) {
|
||||
if (globalCtx->csCtx.frames == 174) {
|
||||
Player* player = PLAYER;
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
Audio_PlaySoundGeneral(NA_SE_VO_LI_SURPRISE_KID, &player->actor.projectedPos, 4U, &D_801333E0, &D_801333E0,
|
||||
&D_801333E8);
|
||||
|
@ -394,7 +394,7 @@ void DemoDu_CsGoronsRuby_SpawnDustWhenHittingLink(DemoDu* this, GlobalContext* g
|
|||
if (Animation_OnFrame(&this->skelAnime, 31.0f) || Animation_OnFrame(&this->skelAnime, 41.0f)) {
|
||||
s32 pad[2];
|
||||
s32 i;
|
||||
Player* player = PLAYER;
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
Vec3f* headPos = &player->bodyPartsPos[PLAYER_LIMB_HEAD];
|
||||
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
|
||||
Vec3f accel = { 0.0f, 0.3f, 0.0f };
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue