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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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@ -547,7 +547,7 @@ void DemoGj_SetupMovement(DemoGj* this, GlobalContext* globalCtx) {
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}
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if (xDistance == 0.0f && zDistance == 0.0f) {
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player = PLAYER;
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player = GET_PLAYER(globalCtx);
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xDistance = player->actor.world.pos.x - pos->x;
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zDistance = player->actor.world.pos.z - pos->z;
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