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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
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commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -547,7 +547,7 @@ void DemoGj_SetupMovement(DemoGj* this, GlobalContext* globalCtx) {
}
if (xDistance == 0.0f && zDistance == 0.0f) {
player = PLAYER;
player = GET_PLAYER(globalCtx);
xDistance = player->actor.world.pos.x - pos->x;
zDistance = player->actor.world.pos.z - pos->z;