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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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parent
f8498478c4
commit
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281 changed files with 1013 additions and 979 deletions
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@ -177,7 +177,7 @@ void func_80984DB8(DemoIm* this) {
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}
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void func_80984E58(DemoIm* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s16 yawDiff;
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s16 phi_a3;
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@ -190,7 +190,7 @@ void func_80984E58(DemoIm* this, GlobalContext* globalCtx) {
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}
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void func_80984F10(DemoIm* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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this->unk_2D4.unk_18 = player->actor.world.pos;
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this->unk_2D4.unk_14 = kREG(16) + 12.0f;
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@ -199,7 +199,7 @@ void func_80984F10(DemoIm* this, GlobalContext* globalCtx) {
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}
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void func_80984F94(DemoIm* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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this->unk_2D4.unk_18 = player->actor.world.pos;
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this->unk_2D4.unk_14 = kREG(16) + 4.0f;
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@ -308,7 +308,7 @@ void func_80985358(DemoIm* this, GlobalContext* globalCtx) {
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}
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void func_809853B4(DemoIm* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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f32 playerX = player->actor.world.pos.x;
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f32 playerY = player->actor.world.pos.y + 80.0f;
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f32 playerZ = player->actor.world.pos.z;
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@ -326,7 +326,7 @@ void func_8098544C(DemoIm* this, GlobalContext* globalCtx) {
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s32 pad[2];
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if ((gSaveContext.chamberCutsceneNum == 4) && (gSaveContext.sceneSetupIndex < 4)) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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this->action = 1;
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globalCtx->csCtx.segment = D_8098786C;
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@ -825,7 +825,7 @@ void func_809869B0(DemoIm* this, GlobalContext* globalCtx) {
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}
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s32 func_809869F8(DemoIm* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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f32 playerPosX = player->actor.world.pos.x;
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f32 thisPosX = this->actor.world.pos.x;
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@ -836,7 +836,7 @@ s32 func_809869F8(DemoIm* this, GlobalContext* globalCtx) {
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}
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s32 func_80986A5C(DemoIm* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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f32 playerPosX = player->actor.world.pos.x;
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f32 thisPosX = this->actor.world.pos.x;
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@ -859,7 +859,7 @@ s32 func_80986AD0(DemoIm* this, GlobalContext* globalCtx) {
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void func_80986B2C(GlobalContext* globalCtx) {
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if (func_8010BDBC(&globalCtx->msgCtx) == 2) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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globalCtx->nextEntranceIndex = 0xCD;
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globalCtx->fadeTransition = 38;
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