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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -284,7 +284,7 @@ void DemoKankyo_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void DemoKankyo_SetupType(DemoKankyo* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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f32 temp;
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if (this->actor.objBankIndex == this->objBankIndex) {
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@ -771,7 +771,7 @@ void DemoKankyo_DrawWarpSparkles(Actor* thisx, GlobalContext* globalCtx) {
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f32 temp_f22;
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DemoKankyo* this = THIS;
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Gfx* disp;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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Vec3f camPos;
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f32 translateX;
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f32 translateY;
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