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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -232,7 +232,7 @@ void func_8098E86C(DemoSa* this, GlobalContext* globalCtx) {
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}
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void func_8098E8C8(DemoSa* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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f32 posX = player->actor.world.pos.x;
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f32 posY = player->actor.world.pos.y + 80.0f;
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f32 posZ = player->actor.world.pos.z;
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@ -251,7 +251,7 @@ void func_8098E960(DemoSa* this, GlobalContext* globalCtx) {
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Player* player;
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if ((gSaveContext.chamberCutsceneNum == 0) && (gSaveContext.sceneSetupIndex < 4)) {
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player = PLAYER;
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player = GET_PLAYER(globalCtx);
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this->action = 1;
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globalCtx->csCtx.segment = D_8099010C;
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gSaveContext.cutsceneTrigger = 2;
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