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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -232,7 +232,7 @@ void func_8098E86C(DemoSa* this, GlobalContext* globalCtx) {
}
void func_8098E8C8(DemoSa* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
f32 posX = player->actor.world.pos.x;
f32 posY = player->actor.world.pos.y + 80.0f;
f32 posZ = player->actor.world.pos.z;
@ -251,7 +251,7 @@ void func_8098E960(DemoSa* this, GlobalContext* globalCtx) {
Player* player;
if ((gSaveContext.chamberCutsceneNum == 0) && (gSaveContext.sceneSetupIndex < 4)) {
player = PLAYER;
player = GET_PLAYER(globalCtx);
this->action = 1;
globalCtx->csCtx.segment = D_8099010C;
gSaveContext.cutsceneTrigger = 2;