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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -172,7 +172,7 @@ s32 ElfMsg_GetMessageId(ElfMsg* this) {
}
void ElfMsg_CallNaviCuboid(ElfMsg* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
EnElf* navi = (EnElf*)player->naviActor;
if ((fabsf(player->actor.world.pos.x - this->actor.world.pos.x) < (100.0f * this->actor.scale.x)) &&
@ -189,7 +189,7 @@ s32 ElfMsg_WithinXZDistance(Vec3f* pos1, Vec3f* pos2, f32 distance) {
}
void ElfMsg_CallNaviCylinder(ElfMsg* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
EnElf* navi = (EnElf*)player->naviActor;
if (ElfMsg_WithinXZDistance(&player->actor.world.pos, &this->actor.world.pos, this->actor.scale.x * 100.0f) &&