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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -172,7 +172,7 @@ s32 ElfMsg_GetMessageId(ElfMsg* this) {
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}
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void ElfMsg_CallNaviCuboid(ElfMsg* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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EnElf* navi = (EnElf*)player->naviActor;
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if ((fabsf(player->actor.world.pos.x - this->actor.world.pos.x) < (100.0f * this->actor.scale.x)) &&
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@ -189,7 +189,7 @@ s32 ElfMsg_WithinXZDistance(Vec3f* pos1, Vec3f* pos2, f32 distance) {
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}
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void ElfMsg_CallNaviCylinder(ElfMsg* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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EnElf* navi = (EnElf*)player->naviActor;
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if (ElfMsg_WithinXZDistance(&player->actor.world.pos, &this->actor.world.pos, this->actor.scale.x * 100.0f) &&
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