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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -95,7 +95,7 @@ static DamageTable sDamageTable[] = {
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};
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void EnAnubice_Hover(EnAnubice* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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this->hoverVelocityTimer += 1500.0f;
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this->targetHeight = player->actor.world.pos.y + this->playerHeightOffset;
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@ -109,7 +109,7 @@ void EnAnubice_SetFireballRot(EnAnubice* this, GlobalContext* globalCtx) {
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f32 x;
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f32 y;
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f32 z;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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x = player->actor.world.pos.x - this->fireballPos.x;
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y = player->actor.world.pos.y + 10.0f - this->fireballPos.y;
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@ -204,7 +204,7 @@ void EnAnubice_SetupIdle(EnAnubice* this, GlobalContext* globalCtx) {
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}
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void EnAnubice_Idle(EnAnubice* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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SkelAnime_Update(&this->skelAnime);
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Math_ApproachZeroF(&this->actor.shape.yOffset, 0.5f, 300.0f);
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