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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -155,7 +155,7 @@ void EnArrow_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnArrow_Shoot(EnArrow* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (this->actor.parent == NULL) {
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if ((this->actor.params != ARROW_NUT) && (player->unk_A73 == 0)) {
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@ -389,7 +389,7 @@ void func_809B4640(EnArrow* this, GlobalContext* globalCtx) {
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void EnArrow_Update(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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EnArrow* this = THIS;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (this->isCsNut || ((this->actor.params >= ARROW_NORMAL_LIT) && (player->unk_A73 != 0)) ||
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!Player_InBlockingCsMode(globalCtx, player)) {
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