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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -155,7 +155,7 @@ void EnArrow_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void EnArrow_Shoot(EnArrow* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (this->actor.parent == NULL) {
if ((this->actor.params != ARROW_NUT) && (player->unk_A73 == 0)) {
@ -389,7 +389,7 @@ void func_809B4640(EnArrow* this, GlobalContext* globalCtx) {
void EnArrow_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnArrow* this = THIS;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (this->isCsNut || ((this->actor.params >= ARROW_NORMAL_LIT) && (player->unk_A73 != 0)) ||
!Player_InBlockingCsMode(globalCtx, player)) {