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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -80,7 +80,7 @@ void EnBlkobj_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnBlkobj_Wait(EnBlkobj* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (this->dyna.actor.xzDistToPlayer < 120.0f) {
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EnBlkobj_SetupAction(this, EnBlkobj_SpawnDarkLink);
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