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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -206,7 +206,7 @@ void EnBom_Explode(EnBom* this, GlobalContext* globalCtx) {
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}
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if (this->timer == 0) {
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player = PLAYER;
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player = GET_PLAYER(globalCtx);
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if ((player->stateFlags1 & 0x800) && (player->heldActor == &this->actor)) {
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player->actor.child = NULL;
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