mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-10 17:00:19 +00:00
Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
This commit is contained in:
parent
f8498478c4
commit
1117783731
281 changed files with 1013 additions and 979 deletions
|
@ -122,7 +122,7 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
|
|||
Vec3f hitPoint;
|
||||
s32 pad2;
|
||||
|
||||
player = PLAYER;
|
||||
player = GET_PLAYER(globalCtx);
|
||||
target = this->moveTo;
|
||||
|
||||
// If the boomerang is moving toward a targeted actor, handle setting the proper x and y angle to fly toward it.
|
||||
|
@ -240,7 +240,7 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
|
|||
|
||||
void EnBoom_Update(Actor* thisx, GlobalContext* globalCtx) {
|
||||
EnBoom* this = THIS;
|
||||
Player* player = PLAYER;
|
||||
Player* player = GET_PLAYER(globalCtx);
|
||||
|
||||
if (!(player->stateFlags1 & 0x20000000)) {
|
||||
this->actionFunc(this, globalCtx);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue