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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -122,7 +122,7 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
Vec3f hitPoint;
s32 pad2;
player = PLAYER;
player = GET_PLAYER(globalCtx);
target = this->moveTo;
// If the boomerang is moving toward a targeted actor, handle setting the proper x and y angle to fly toward it.
@ -240,7 +240,7 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
void EnBoom_Update(Actor* thisx, GlobalContext* globalCtx) {
EnBoom* this = THIS;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (!(player->stateFlags1 & 0x20000000)) {
this->actionFunc(this, globalCtx);