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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -285,7 +285,7 @@ void EnBox_FallOnSwitchFlag(EnBox* this, GlobalContext* globalCtx) {
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// used for types 9, 10
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void func_809C9700(EnBox* this, GlobalContext* globalCtx) {
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s32 treasureFlag = this->dyna.actor.params & 0x1F;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (treasureFlag >= ENBOX_TREASURE_FLAG_UNK_MIN && treasureFlag < ENBOX_TREASURE_FLAG_UNK_MAX) {
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func_8002F5F0(&this->dyna.actor, globalCtx);
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@ -421,7 +421,7 @@ void EnBox_WaitOpen(EnBox* this, GlobalContext* globalCtx) {
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osSyncPrintf("Actor_Environment_Tbox_On() %d\n", this->dyna.actor.params & 0x1F);
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Flags_SetTreasure(globalCtx, this->dyna.actor.params & 0x1F);
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} else {
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player = PLAYER;
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player = GET_PLAYER(globalCtx);
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func_8002DBD0(&this->dyna.actor, &sp4C, &player->actor.world.pos);
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if (sp4C.z > -50.0f && sp4C.z < 0.0f && fabsf(sp4C.y) < 10.0f && fabsf(sp4C.x) < 20.0f &&
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Player_IsFacingActor(&this->dyna.actor, 0x3000, globalCtx)) {
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