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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -192,8 +192,8 @@ void func_809CEA24(EnBw* this, GlobalContext* globalCtx) {
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s16 sp60;
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f32 sp5C;
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f32 sp58;
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Player* player = PLAYER;
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Player* player2 = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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Player* player2 = GET_PLAYER(globalCtx);
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SkelAnime_Update(&this->skelAnime);
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this->unk_244 = this->unk_250 + 0.1f;
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@ -435,7 +435,7 @@ void func_809CF8F0(EnBw* this) {
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}
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void func_809CF984(EnBw* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s32 floorPolyType;
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Math_SmoothStepToF(&this->actor.speedXZ, 0.0f, 1.0f, 0.5f, 0.0f);
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