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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -202,7 +202,7 @@ s32 EnCs_GetTalkState(EnCs* this, GlobalContext* globalCtx) {
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}
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s32 EnCs_GetTextID(EnCs* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s32 textId = Text_GetFaceReaction(globalCtx, 15);
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if (gSaveContext.itemGetInf[3] & 0x400) {
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@ -391,7 +391,7 @@ void EnCs_Wait(EnCs* this, GlobalContext* globalCtx) {
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}
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void EnCs_Talk(EnCs* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (SkelAnime_Update(&this->skelAnime) != 0) {
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EnCs_SetAnimFromIndex(this, this->currentAnimIndex, &this->currentAnimIndex);
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