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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -566,7 +566,7 @@ void EnDaiku_EscapeRun(EnDaiku* this, GlobalContext* globalCtx) {
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void EnDaiku_Update(Actor* thisx, GlobalContext* globalCtx) {
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EnDaiku* this = THIS;
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s32 curFrame;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (this->currentAnimIndex == ENDAIKU_ANIM_RUN) {
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curFrame = this->skelAnime.curFrame;
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