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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -471,7 +471,7 @@ void EnDh_Death(EnDh* this, GlobalContext* globalCtx) {
void EnDh_CollisionCheck(EnDh* this, GlobalContext* globalCtx) {
s32 pad;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s32 lastHealth;
if ((this->collider2.base.acFlags & AC_HIT) && !this->retreat) {
@ -503,7 +503,7 @@ void EnDh_CollisionCheck(EnDh* this, GlobalContext* globalCtx) {
void EnDh_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnDh* this = THIS;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s32 pad40;
EnDh_CollisionCheck(this, globalCtx);