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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -194,7 +194,7 @@ void EnDha_Wait(EnDha* this, GlobalContext* globalCtx) {
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Vec3f zeroVec = { 0.0f, 0.0f, 0.0f }; // unused
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Vec3f armPosMultiplier1 = { 0.0f, 0.0f, 55.0f };
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Vec3f armPosMultiplier2 = { 0.0f, 0.0f, -54.0f };
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s32 pad;
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s32 pad2;
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Vec3f playerPos = player->actor.world.pos;
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@ -303,7 +303,7 @@ void EnDha_SetupTakeDamage(EnDha* this) {
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}
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void EnDha_TakeDamage(EnDha* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if ((player->stateFlags2 & 0x80) && (&this->actor == player->actor.parent)) {
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player->stateFlags2 &= ~0x80;
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@ -341,7 +341,7 @@ void EnDha_SetupDeath(EnDha* this) {
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void EnDha_Die(EnDha* this, GlobalContext* globalCtx) {
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s16 angle;
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Vec3f vec;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if ((player->stateFlags2 & 0x80) && (&this->actor == player->actor.parent)) {
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player->stateFlags2 &= ~0x80;
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