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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -528,7 +528,7 @@ void EnDodongo_SwallowBomb(EnDodongo* this, GlobalContext* globalCtx) {
void EnDodongo_Walk(EnDodongo* this, GlobalContext* globalCtx) {
s32 pad;
f32 playbackSpeed;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s16 yawDiff = (s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y);
yawDiff = ABS(yawDiff);
@ -649,7 +649,7 @@ void EnDodongo_SweepTail(EnDodongo* this, GlobalContext* globalCtx) {
Actor_SpawnFloorDustRing(globalCtx, &this->actor, &tailPos, 5.0f, 2, 2.0f, 100, 15, 0);
if (this->colliderBody.base.atFlags & AT_HIT) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (this->colliderBody.base.at == &player->actor) {
Audio_PlayActorSound2(&player->actor, NA_SE_PL_BODY_HIT);