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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -92,7 +92,7 @@ void EnEncount1_Init(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnEncount1_SpawnLeevers(EnEncount1* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s32 floorType;
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f32 spawnDist;
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s32 spawnParams;
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@ -177,7 +177,7 @@ void EnEncount1_SpawnLeevers(EnEncount1* this, GlobalContext* globalCtx) {
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}
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void EnEncount1_SpawnTektites(EnEncount1* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s32 bgId;
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CollisionPoly* floorPoly;
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Vec3f spawnPos;
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@ -215,7 +215,7 @@ void EnEncount1_SpawnTektites(EnEncount1* this, GlobalContext* globalCtx) {
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}
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void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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f32 spawnDist;
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s16 spawnAngle;
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s16 spawnId;
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