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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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GPG key ID: 4AEE18F83AFDEB23
281 changed files with 1013 additions and 979 deletions

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@ -92,7 +92,7 @@ void EnEncount1_Init(Actor* thisx, GlobalContext* globalCtx) {
}
void EnEncount1_SpawnLeevers(EnEncount1* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s32 floorType;
f32 spawnDist;
s32 spawnParams;
@ -177,7 +177,7 @@ void EnEncount1_SpawnLeevers(EnEncount1* this, GlobalContext* globalCtx) {
}
void EnEncount1_SpawnTektites(EnEncount1* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s32 bgId;
CollisionPoly* floorPoly;
Vec3f spawnPos;
@ -215,7 +215,7 @@ void EnEncount1_SpawnTektites(EnEncount1* this, GlobalContext* globalCtx) {
}
void EnEncount1_SpawnStalchildOrWolfos(EnEncount1* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
f32 spawnDist;
s16 spawnAngle;
s16 spawnId;