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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -269,7 +269,7 @@ s32 EnFd_CheckHammer(EnFd* this, GlobalContext* globalCtx) {
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}
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s32 EnFd_ColliderCheck(EnFd* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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ColliderInfo* info;
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if (this->collider.base.acFlags & AC_HIT || EnFd_CheckHammer(this, globalCtx)) {
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@ -374,7 +374,7 @@ Actor* EnFd_FindPotentialTheat(EnFd* this, GlobalContext* globalCtx) {
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return NULL;
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}
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player = PLAYER;
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player = GET_PLAYER(globalCtx);
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if (!EnFd_CanSeeActor(this, &player->actor, globalCtx)) {
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return NULL;
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}
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