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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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@ -198,7 +198,7 @@ s32 Ge2_DetectPlayerInAction(GlobalContext* globalCtx, EnGe2* this) {
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}
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s32 Ge2_DetectPlayerInUpdate(GlobalContext* globalCtx, EnGe2* this, Vec3f* pos, s16 yRot, f32 yDetectRange) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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Vec3f posResult;
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CollisionPoly* outPoly;
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f32 visionScale;
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