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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -113,7 +113,7 @@ void EnHeishi3_StandSentinelInGrounds(EnHeishi3* this, GlobalContext* globalCtx)
s16 yawDiffNew;
f32 sightRange;
player = PLAYER;
player = GET_PLAYER(globalCtx);
SkelAnime_Update(&this->skelAnime);
yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
yawDiffNew = ABS(yawDiff);
@ -145,7 +145,7 @@ void EnHeishi3_StandSentinelInGrounds(EnHeishi3* this, GlobalContext* globalCtx)
* Handles the guards standing in front of Hyrule Castle.
**/
void EnHeishi3_StandSentinelInCastle(EnHeishi3* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
SkelAnime_Update(&this->skelAnime);
if ((player->actor.world.pos.x < -190.0f) && (player->actor.world.pos.x > -380.0f) &&