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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -113,7 +113,7 @@ void EnHeishi3_StandSentinelInGrounds(EnHeishi3* this, GlobalContext* globalCtx)
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s16 yawDiffNew;
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f32 sightRange;
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player = PLAYER;
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player = GET_PLAYER(globalCtx);
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SkelAnime_Update(&this->skelAnime);
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yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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yawDiffNew = ABS(yawDiff);
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@ -145,7 +145,7 @@ void EnHeishi3_StandSentinelInGrounds(EnHeishi3* this, GlobalContext* globalCtx)
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* Handles the guards standing in front of Hyrule Castle.
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**/
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void EnHeishi3_StandSentinelInCastle(EnHeishi3* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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SkelAnime_Update(&this->skelAnime);
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if ((player->actor.world.pos.x < -190.0f) && (player->actor.world.pos.x > -380.0f) &&
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