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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -135,7 +135,7 @@ void EnHoll_SwapRooms(GlobalContext* globalCtx) {
// Horizontal Planes
void func_80A58DD4(EnHoll* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s32 phi_t0 = ((globalCtx->sceneNum == SCENE_JYASINZOU) ? 1 : 0) & 0xFFFFFFFF;
Vec3f vec;
f32 absZ;
@ -171,7 +171,7 @@ void func_80A58DD4(EnHoll* this, GlobalContext* globalCtx) {
// Horizontal Planes
void func_80A59014(EnHoll* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s32 useViewEye = gDbgCamEnabled || globalCtx->csCtx.state != CS_STATE_IDLE;
Vec3f vec;
s32 temp;
@ -202,7 +202,7 @@ void func_80A59014(EnHoll* this, GlobalContext* globalCtx) {
// Vertical Planes
void func_80A591C0(EnHoll* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
f32 absY = fabsf(this->actor.yDistToPlayer);
s32 transitionActorIdx;
@ -282,7 +282,7 @@ void func_80A59520(EnHoll* this, GlobalContext* globalCtx) {
// Horizontal Planes
void func_80A59618(EnHoll* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
Vec3f vec;
f32 absZ;
s32 side;