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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -196,7 +196,7 @@ void EnJj_WaitToOpenMouth(EnJj* this, GlobalContext* globalCtx) {
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void EnJj_WaitForFish(EnJj* this, GlobalContext* globalCtx) {
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static Vec3f feedingSpot = { -1589.0f, 53.0f, -43.0f };
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if ((Math_Vec3f_DistXZ(&feedingSpot, &player->actor.world.pos) < 300.0f) &&
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globalCtx->isPlayerDroppingFish(globalCtx)) {
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@ -220,7 +220,7 @@ void EnJj_BeginCutscene(EnJj* this, GlobalContext* globalCtx) {
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globalCtx->csCtx.segment = &D_80A88164;
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gSaveContext.cutsceneTrigger = 1;
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func_8003EBF8(globalCtx, &globalCtx->colCtx.dyna, bodyCollisionActor->bgId);
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func_8005B1A4(ACTIVE_CAM);
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func_8005B1A4(GET_ACTIVE_CAM(globalCtx));
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gSaveContext.eventChkInf[3] |= 0x400;
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func_80078884(NA_SE_SY_CORRECT_CHIME);
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}
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