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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -196,7 +196,7 @@ void EnJj_WaitToOpenMouth(EnJj* this, GlobalContext* globalCtx) {
void EnJj_WaitForFish(EnJj* this, GlobalContext* globalCtx) {
static Vec3f feedingSpot = { -1589.0f, 53.0f, -43.0f };
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if ((Math_Vec3f_DistXZ(&feedingSpot, &player->actor.world.pos) < 300.0f) &&
globalCtx->isPlayerDroppingFish(globalCtx)) {
@ -220,7 +220,7 @@ void EnJj_BeginCutscene(EnJj* this, GlobalContext* globalCtx) {
globalCtx->csCtx.segment = &D_80A88164;
gSaveContext.cutsceneTrigger = 1;
func_8003EBF8(globalCtx, &globalCtx->colCtx.dyna, bodyCollisionActor->bgId);
func_8005B1A4(ACTIVE_CAM);
func_8005B1A4(GET_ACTIVE_CAM(globalCtx));
gSaveContext.eventChkInf[3] |= 0x400;
func_80078884(NA_SE_SY_CORRECT_CHIME);
}