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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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@ -113,7 +113,7 @@ void func_80A89A6C(EnJsjutan* this, GlobalContext* globalCtx) {
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f32 maxOffset;
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f32 maxAmp;
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f32 waveform;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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Actor* parent = this->dyna.actor.parent;
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Actor* actorExplosive = globalCtx->actorCtx.actorLists[ACTORCAT_EXPLOSIVE].head;
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u8 isInCreditsScene = false; // sp8B
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