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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -79,7 +79,7 @@ void EnLight_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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void EnLight_UpdatePosRot(EnLight* this, GlobalContext* globalCtx) {
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// update yaw for billboard effect
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this->actor.shape.rot.y = Camera_GetCamDirYaw(ACTIVE_CAM) + 0x8000;
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this->actor.shape.rot.y = Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) + 0x8000;
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if (this->actor.parent != NULL) {
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Math_Vec3f_Copy(&this->actor.world.pos, &(this->actor.parent)->world.pos);
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@ -184,7 +184,8 @@ void EnLight_Draw(Actor* thisx, GlobalContext* globalCtx) {
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gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, 0);
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}
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Matrix_RotateY((s16)((Camera_GetCamDirYaw(ACTIVE_CAM) - this->actor.shape.rot.y) + 0x8000) * (M_PI / 32768.0f),
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Matrix_RotateY((s16)((Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)) - this->actor.shape.rot.y) + 0x8000) *
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(M_PI / 32768.0f),
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MTXMODE_APPLY);
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if (this->actor.params & 1) {
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