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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
This commit is contained in:
engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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GPG key ID: 4AEE18F83AFDEB23
281 changed files with 1013 additions and 979 deletions

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@ -115,7 +115,7 @@ s16 func_80AA1A38(GlobalContext* globalCtx, Actor* thisx) {
}
void func_80AA1AE4(EnMa2* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s16 phi_a3;
if ((this->unk_1E0.unk_00 == 0) && (this->skelAnime.animation == &object_ma2_Anim_009EE0)) {
@ -255,7 +255,7 @@ void func_80AA2018(EnMa2* this, GlobalContext* globalCtx) {
}
void func_80AA204C(EnMa2* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (player->stateFlags2 & 0x1000000) {
player->unk_6A8 = &this->actor;
@ -268,7 +268,7 @@ void func_80AA204C(EnMa2* this, GlobalContext* globalCtx) {
}
void func_80AA20E4(EnMa2* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (globalCtx->msgCtx.unk_E3EE >= 4) {
this->actionFunc = func_80AA204C;
@ -285,7 +285,7 @@ void func_80AA20E4(EnMa2* this, GlobalContext* globalCtx) {
}
void func_80AA21C8(EnMa2* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (DECR(this->unk_208)) {
player->stateFlags2 |= 0x800000;
@ -377,7 +377,7 @@ void EnMa2_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ma2.c", 955);
camera = ACTIVE_CAM;
camera = GET_ACTIVE_CAM(globalCtx);
someFloat = Math_Vec3f_DistXZ(&this->actor.world.pos, &camera->eye);
func_800F6268(someFloat, 0x2F);
func_80093D18(globalCtx->state.gfxCtx);