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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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f8498478c4
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281 changed files with 1013 additions and 979 deletions
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@ -496,7 +496,7 @@ void EnMd_UpdateEyes(EnMd* this) {
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}
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void func_80AAB158(EnMd* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s16 absYawDiff;
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s16 temp;
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s16 temp2;
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@ -669,9 +669,9 @@ void func_80AAB8F8(EnMd* this, GlobalContext* globalCtx) {
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}
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void func_80AAB948(EnMd* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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f32 temp;
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Actor* actorToBlock = &PLAYER->actor;
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Actor* actorToBlock = &GET_PLAYER(globalCtx)->actor;
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s16 yaw;
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func_80AAAA24(this);
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@ -734,7 +734,7 @@ void func_80AAB948(EnMd* this, GlobalContext* globalCtx) {
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}
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void func_80AABC10(EnMd* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (globalCtx->msgCtx.unk_E3EE >= 4) {
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this->actionFunc = func_80AAB948;
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