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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -470,7 +470,7 @@ void EnOkuta_Freeze(EnOkuta* this, GlobalContext* globalCtx) {
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void EnOkuta_ProjectileFly(EnOkuta* this, GlobalContext* globalCtx) {
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Vec3f pos;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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Vec3s sp40;
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this->timer--;
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@ -574,7 +574,7 @@ void EnOkuta_ColliderCheck(EnOkuta* this, GlobalContext* globalCtx) {
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void EnOkuta_Update(Actor* thisx, GlobalContext* globalCtx2) {
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EnOkuta* this = THIS;
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GlobalContext* globalCtx = globalCtx2;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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WaterBox* outWaterBox;
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f32 ySurface;
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Vec3f sp38;
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