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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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@ -245,7 +245,7 @@ void EnOwl_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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* Rotates this to the player instance
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*/
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void EnOwl_LookAtLink(EnOwl* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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this->actor.shape.rot.y = this->actor.world.rot.y =
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Math_Vec3f_Yaw(&this->actor.world.pos, &player->actor.world.pos);
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