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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -245,7 +245,7 @@ void EnOwl_Destroy(Actor* thisx, GlobalContext* globalCtx) {
* Rotates this to the player instance
*/
void EnOwl_LookAtLink(EnOwl* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
this->actor.shape.rot.y = this->actor.world.rot.y =
Math_Vec3f_Yaw(&this->actor.world.pos, &player->actor.world.pos);