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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -285,7 +285,7 @@ u8 EnRr_GetMessage(u8 shield, u8 tunic) {
}
void EnRr_SetupReleasePlayer(EnRr* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
u8 shield;
u8 tunic;
@ -413,7 +413,7 @@ void EnRr_SetupStunned(EnRr* this) {
void EnRr_CollisionCheck(EnRr* this, GlobalContext* globalCtx) {
Vec3f hitPos;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (this->collider2.base.acFlags & AC_HIT) {
this->collider2.base.acFlags &= ~AC_HIT;
@ -618,7 +618,7 @@ void EnRr_Reach(EnRr* this, GlobalContext* globalCtx) {
}
void EnRr_GrabPlayer(EnRr* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
func_800AA000(this->actor.xyzDistToPlayerSq, 120, 2, 120);
if ((this->frameCount % 8) == 0) {