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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -285,7 +285,7 @@ u8 EnRr_GetMessage(u8 shield, u8 tunic) {
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}
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void EnRr_SetupReleasePlayer(EnRr* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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u8 shield;
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u8 tunic;
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@ -413,7 +413,7 @@ void EnRr_SetupStunned(EnRr* this) {
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void EnRr_CollisionCheck(EnRr* this, GlobalContext* globalCtx) {
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Vec3f hitPos;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (this->collider2.base.acFlags & AC_HIT) {
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this->collider2.base.acFlags &= ~AC_HIT;
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@ -618,7 +618,7 @@ void EnRr_Reach(EnRr* this, GlobalContext* globalCtx) {
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}
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void EnRr_GrabPlayer(EnRr* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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func_800AA000(this->actor.xyzDistToPlayerSq, 120, 2, 120);
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if ((this->frameCount % 8) == 0) {
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