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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -130,7 +130,7 @@ void EnSda_Update(Actor* thisx, GlobalContext* globalCtx) {
if (this->actor.params == 1) {
player = (Player*)this->actor.parent;
} else {
player = PLAYER;
player = GET_PLAYER(globalCtx);
}
this->actor.world.pos = player->actor.world.pos;
@ -148,7 +148,7 @@ void EnSda_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (this->actor.params == 1) {
player = (Player*)this->actor.parent;
} else {
player = PLAYER;
player = GET_PLAYER(globalCtx);
}
player->actor.shape.shadowAlpha = 0;