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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -80,7 +80,7 @@ s32 func_80AFB748(EnSi* this, GlobalContext* globalCtx) {
}
void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if ((this->actor.flags & 0x2000) == 0x2000) {
this->actionFunc = func_80AFB89C;
@ -109,7 +109,7 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
}
void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
Math_SmoothStepToF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
Actor_SetScale(&this->actor, this->actor.scale.x);
@ -125,7 +125,7 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
}
void func_80AFB950(EnSi* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (func_8010BDBC(&globalCtx->msgCtx) != 2) {
player->actor.freezeTimer = 10;