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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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parent
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281 changed files with 1013 additions and 979 deletions
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@ -80,7 +80,7 @@ s32 func_80AFB748(EnSi* this, GlobalContext* globalCtx) {
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}
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void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if ((this->actor.flags & 0x2000) == 0x2000) {
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this->actionFunc = func_80AFB89C;
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@ -109,7 +109,7 @@ void func_80AFB768(EnSi* this, GlobalContext* globalCtx) {
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}
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void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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Math_SmoothStepToF(&this->actor.scale.x, 0.25f, 0.4f, 1.0f, 0.0f);
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Actor_SetScale(&this->actor, this->actor.scale.x);
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@ -125,7 +125,7 @@ void func_80AFB89C(EnSi* this, GlobalContext* globalCtx) {
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}
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void func_80AFB950(EnSi* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (func_8010BDBC(&globalCtx->msgCtx) != 2) {
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player->actor.freezeTimer = 10;
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