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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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GPG key ID: 4AEE18F83AFDEB23
281 changed files with 1013 additions and 979 deletions

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@ -454,7 +454,7 @@ void EnSkj_Init(Actor* thisx, GlobalContext* globalCtx2) {
this->actor.gravity = -1.0f;
EnSkj_CalculateCenter(this);
player = PLAYER;
player = GET_PLAYER(globalCtx);
osSyncPrintf("Player_X : %f\n", player->actor.world.pos.x);
osSyncPrintf("Player_Z : %f\n", player->actor.world.pos.z);
osSyncPrintf("World_X : %f\n", this->actor.world.pos.x);
@ -723,7 +723,7 @@ void EnSkj_SariasSongKidIdle(EnSkj* this, GlobalContext* globalCtx) {
this->backfilpFlag = 1;
EnSkj_Backflip(this);
} else if (sSmallStumpSkullKid.unk0 != 0) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (EnSkj_RangeCheck(player, sSmallStumpSkullKid.skullkid)) {
EnSkj_SetupWaitInRange(this);
player->stateFlags2 |= 0x800000;
@ -906,7 +906,7 @@ void EnSkj_SetupWaitInRange(EnSkj* this) {
}
void EnSkj_WaitInRange(EnSkj* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
// When link pulls out the Ocarina center him on the stump
// Link was probably supposed to be pointed towards skull kid as well
@ -957,7 +957,7 @@ void EnSkj_SetupWaitForSong(EnSkj* this) {
}
void EnSkj_WaitForSong(EnSkj* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
// Played a song thats not Saria's song
if (!(gSaveContext.itemGetInf[1] & 0x40) &&
@ -1206,7 +1206,7 @@ void EnSkj_SetupWaitForTextClear(EnSkj* this) {
void EnSkj_SariasSongWaitForTextClear(EnSkj* this, GlobalContext* globalCtx) {
u8 state = func_8010BDBC(&globalCtx->msgCtx);
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (state == 6 && func_80106BC8(globalCtx)) {
EnSkj_SetupWaitInRange(this);
@ -1367,7 +1367,7 @@ void EnSkj_TurnPlayer(EnSkj* this, Player* player) {
}
void EnSkj_SetupWaitForOcarina(EnSkj* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (EnSkj_RangeCheck(player, this)) {
sOcarinaMinigameSkullKids[SKULL_KID_LEFT].skullkid->playerInRange = true;
@ -1387,7 +1387,7 @@ void EnSkj_SetupWaitForOcarina(EnSkj* this, GlobalContext* globalCtx) {
}
void EnSkj_WaitForOcarina(EnSkj* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (player->stateFlags2 & 0x1000000) {
player->stateFlags2 |= 0x2000000;
@ -1403,7 +1403,7 @@ void EnSkj_WaitForOcarina(EnSkj* this, GlobalContext* globalCtx) {
void EnSkj_StartOcarinaMinigame(EnSkj* this, GlobalContext* globalCtx) {
u8 dialogState = func_8010BDBC(&globalCtx->msgCtx);
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
EnSkj_TurnPlayer(this, player);
@ -1418,7 +1418,7 @@ void EnSkj_StartOcarinaMinigame(EnSkj* this, GlobalContext* globalCtx) {
}
void EnSkj_WaitForPlayback(EnSkj* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
EnSkj_TurnPlayer(this, player);
@ -1518,7 +1518,7 @@ void EnSkj_WaitForOfferResponse(EnSkj* this, GlobalContext* globalCtx) {
if (func_8010BDBC(&globalCtx->msgCtx) == 4 && func_80106BC8(globalCtx)) {
switch (globalCtx->msgCtx.choiceIndex) {
case 0: // yes
player = PLAYER;
player = GET_PLAYER(globalCtx);
player->stateFlags3 |= 0x20; // makes player take ocarina out right away after closing box
this->actionFunc = EnSkj_SetupWaitForOcarina;
break;