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Macros: PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) (#921)

* PLAYER -> GET_PLAYER(globalCtx)

* ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)

* PR Suggestions

* formatter

* Add brackets

* remove from actorfixer.py

* Bring back actorfixer.py change
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engineer124 2021-08-31 20:22:03 +10:00 committed by GitHub
parent f8498478c4
commit 1117783731
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281 changed files with 1013 additions and 979 deletions

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@ -309,7 +309,7 @@ void EnSt_InitColliders(EnSt* this, GlobalContext* globalCtx) {
void EnSt_CheckBodyStickHit(EnSt* this, GlobalContext* globalCtx) {
ColliderInfo* body = &this->colCylinder[0].info;
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
if (player->unk_860 != 0) {
body->bumper.dmgFlags |= 2;
@ -384,7 +384,7 @@ void EnSt_UpdateCylinders(EnSt* this, GlobalContext* globalCtx) {
}
s32 EnSt_CheckHitLink(EnSt* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
s32 hit;
s32 i;
@ -692,7 +692,7 @@ void EnSt_Bob(EnSt* this, GlobalContext* globalCtx) {
}
s32 EnSt_IsCloseToPlayer(EnSt* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Player* player = GET_PLAYER(globalCtx);
f32 yDist;
if (this->takeDamageSpinTimer != 0) {