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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -309,7 +309,7 @@ void EnSt_InitColliders(EnSt* this, GlobalContext* globalCtx) {
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void EnSt_CheckBodyStickHit(EnSt* this, GlobalContext* globalCtx) {
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ColliderInfo* body = &this->colCylinder[0].info;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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if (player->unk_860 != 0) {
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body->bumper.dmgFlags |= 2;
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@ -384,7 +384,7 @@ void EnSt_UpdateCylinders(EnSt* this, GlobalContext* globalCtx) {
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}
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s32 EnSt_CheckHitLink(EnSt* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s32 hit;
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s32 i;
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@ -692,7 +692,7 @@ void EnSt_Bob(EnSt* this, GlobalContext* globalCtx) {
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}
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s32 EnSt_IsCloseToPlayer(EnSt* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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f32 yDist;
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if (this->takeDamageSpinTimer != 0) {
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