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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -247,7 +247,7 @@ void EnTp_Head_SetupApproachPlayer(EnTp* this) {
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}
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void EnTp_Head_ApproachPlayer(EnTp* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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Math_SmoothStepToF(&this->actor.world.pos.y, player->actor.world.pos.y + 30.0f, 1.0f, 0.5f, 0.0f);
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Audio_PlaySoundGeneral(NA_SE_EN_TAIL_FLY - SFX_FLAG, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
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@ -382,7 +382,7 @@ void EnTp_Head_SetupTakeOff(EnTp* this) {
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*/
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void EnTp_Head_TakeOff(EnTp* this, GlobalContext* globalCtx) {
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s32 pad;
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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Math_SmoothStepToF(&this->actor.speedXZ, 2.5f, 0.1f, 0.2f, 0.0f);
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Math_SmoothStepToF(&this->actor.world.pos.y, player->actor.world.pos.y + 85.0f + this->horizontalVariation, 1.0f,
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@ -438,7 +438,7 @@ void EnTp_Head_SetupWait(EnTp* this) {
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* Awaken and rise from the ground when Player is closer than 200
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*/
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void EnTp_Head_Wait(EnTp* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s16 yaw;
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this->unk_15C--;
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@ -660,7 +660,7 @@ void EnTp_Update(Actor* thisx, GlobalContext* globalCtx) {
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Vec3f kiraPos;
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Color_RGBA8 kiraPrimColor = { 0, 0, 255, 255 };
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Color_RGBA8 kiraEnvColor = { 0, 0, 0, 0 };
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s16 yawToWall;
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if (player->stateFlags1 & 0x4000000) { // Shielding
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