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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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281 changed files with 1013 additions and 979 deletions
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@ -291,8 +291,8 @@ void EnVali_DischargeLightning(EnVali* this, GlobalContext* globalCtx) {
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s16 yaw;
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for (i = 0; i < 4; i++) {
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cos = -Math_CosS(Camera_GetCamDirYaw(ACTIVE_CAM));
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sin = Math_SinS(Camera_GetCamDirYaw(ACTIVE_CAM));
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cos = -Math_CosS(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)));
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sin = Math_SinS(Camera_GetCamDirYaw(GET_ACTIVE_CAM(globalCtx)));
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if (!((this->lightningTimer + (i << 1)) % 4)) {
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yaw = (s16)Rand_CenteredFloat(12288.0f) + (i * 0x4000) + 0x2000;
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pos.x = this->actor.world.pos.x + (Math_SinS(yaw) * 12.0f * cos);
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