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Macros: PLAYER
-> GET_PLAYER(globalCtx)
, ACTIVE_CAM
-> GET_ACTIVE_CAM(globalCtx)
(#921)
* PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
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f8498478c4
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281 changed files with 1013 additions and 979 deletions
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@ -77,7 +77,7 @@ void EnXc_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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void EnXc_CalculateHeadTurn(EnXc* this, GlobalContext* globalCtx) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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this->npcInfo.unk_18 = player->actor.world.pos;
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this->npcInfo.unk_14 = kREG(16) - 3.0f;
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@ -284,7 +284,7 @@ void func_80B3CA38(EnXc* this, GlobalContext* globalCtx) {
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s32 EnXc_MinuetCS(EnXc* this, GlobalContext* globalCtx) {
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if (this->actor.params == SHEIK_TYPE_MINUET) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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f32 z = player->actor.world.pos.z;
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if (z < -2225.0f) {
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if (!Gameplay_InCsMode(globalCtx)) {
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@ -314,7 +314,7 @@ s32 EnXc_BoleroCS(EnXc* this, GlobalContext* globalCtx) {
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PosRot* posRot;
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if (this->actor.params == SHEIK_TYPE_BOLERO) {
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player = PLAYER;
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player = GET_PLAYER(globalCtx);
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posRot = &player->actor.world;
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if ((posRot->pos.x > -784.0f) && (posRot->pos.x < -584.0f) && (posRot->pos.y > 447.0f) &&
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(posRot->pos.y < 647.0f) && (posRot->pos.z > -446.0f) && (posRot->pos.z < -246.0f) &&
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@ -343,7 +343,7 @@ void EnXc_SetupSerenadeAction(EnXc* this, GlobalContext* globalCtx) {
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s32 EnXc_SerenadeCS(EnXc* this, GlobalContext* globalCtx) {
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if (this->actor.params == SHEIK_TYPE_SERENADE) {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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s32 stateFlags = player->stateFlags1;
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if (CHECK_OWNED_EQUIP(EQUIP_BOOTS, 1) && !(gSaveContext.eventChkInf[5] & 4) && !(stateFlags & 0x20000000) &&
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!Gameplay_InCsMode(globalCtx)) {
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@ -549,7 +549,7 @@ void func_80B3D48C(EnXc* this, GlobalContext* globalCtx) {
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if (linkAction != NULL) {
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yaw = linkAction->urot.y + 0x8000;
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} else {
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Player* player = PLAYER;
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Player* player = GET_PLAYER(globalCtx);
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yaw = player->actor.world.rot.y + 0x8000;
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}
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